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[Trigger] Quest GuI help

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Level 4
Joined
May 1, 2008
Messages
72
So I have a quest that has 11 triggers in it 4 are for dialog options (that can be trimmed down to 2 i think). I think my quest can be made with less triggers but I have taken a break from triggering and I think I forgot how. And if you can see any leaks please tell me, I think its leakless but I may be wrong.

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Level 4
Joined
Jan 29, 2007
Messages
98
Well, is there something wrong with the trigger, or what ?

Or do you only want to know if there are any leaks ?

If so then, yeah... There are plenty, but first post the triggers in [TRIGGER][/TRIGGER] tags, so I can Freehandly (With ease) edit your triggers to show you how to improve them ;)
 
Level 4
Joined
May 1, 2008
Messages
72
  • Init
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Cinematic - Turn cinematic mode on for player group - player 1 (red)
      • Camera - Pan camera for player 1 (red) to (center of Chieften <gen>) over 0.00 seconds
      • Game - Display to player Group - Player 1 (red) the text: bla bla bla
      • Wait 10.00 seconds
      • Cinematic - Turn cinematic mode Off for Player Group - Player 1 (red)
      • Quest - Display to (all players) the Quest Update message: bla bla bla
      • Quest - Create a Required quest titled bla bla with the description bla bla
      • Quest - Creat a qest requirement for (Last created quest) with the description bla bla
      • Quest - Enable (Last created quest)
      • Quest - Mark (Last created quest) as Discovered
Is there an easier way to type this because that look a while, also its a single player game so these wont be running at the same time for 2 people.
 
Level 4
Joined
May 1, 2008
Messages
72
wow thank you very much Pyritie that makes it a bit easier.

  • Bandit Camp
    • Events
      • Unit - A unit enters Bandit Camp <gen>
    • Conditions
      • (Triggering unit) Equal to Paladin 0000 <gen>
    • Actions
      • Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
      • Unit - Order Paladin 0000 <gen> to Stop
      • Camera - Pan camera for Player 1 (Red) to (Center of Bandit leader <gen>) over 0.00 seconds
      • Game - Display to Player Group - Player 1 (Red) the text: Leader: What do you...
      • Wait 5.00 seconds
      • Camera - Pan camera for Player 1 (Red) to (Position of Paladin 0000 <gen>) over 0.00 seconds
      • Game - Display to Player Group - Player 1 (Red) the text: Player: Did you tak...
      • Wait 5.00 seconds
      • Camera - Pan camera for Player 1 (Red) to (Center of Bandit leader <gen>) over 0.00 seconds
      • Game - Display to Player Group - Player 1 (Red) the text: Leader: Well if you...
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
      • Dialog - Clear Bandit_Agrement
      • Dialog - Change the title of Bandit_Agrement to What do you Choose?
      • Dialog - Create a dialog button for Bandit_Agrement labelled Ok, what do you wan...
      • Set Ok = (Last created dialog Button)
      • Dialog - Create a dialog button for Bandit_Agrement labelled Fuck no!
      • Set No = (Last created dialog Button)
      • Dialog - Show Bandit_Agrement for Player 1 (Red)
      • Trigger - Turn on Bandit Agrement <gen>
  • Bandit Agrement
    • Events
      • Dialog - A dialog button is clicked for Bandit_Agrement
    • Conditions
    • Actions
      • Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Ok
        • Then - Actions
          • Trigger - Run Bandit Ok <gen> (checking conditions)
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Trigger - Run Bandit No <gen> (checking conditions)
          • Trigger - Turn off (This trigger)
  • Bandit Ok
    • Events
    • Conditions
    • Actions
      • Game - Display to Player Group - Player 1 (Red) the text: Leader: Ok this is ...
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
      • Trigger - Turn off Bandit Camp <gen>
      • Trigger - Turn on Go get a Pig <gen>
  • Bandit No
    • Events
    • Conditions
    • Actions
      • Game - Display to Player Group - Player 1 (Red) the text: Leader: Ok fine let...
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
      • Unit - Change ownership of Enforcer 0015 <gen> to Neutral Hostile and Change color
      • Unit - Change ownership of Brigand 0016 <gen> to Neutral Hostile and Change color
      • Unit - Change ownership of Brigand 0017 <gen> to Neutral Hostile and Change color
      • Unit - Change ownership of Bandit 0014 <gen> to Neutral Hostile and Change color
      • Unit - Change ownership of Bandit 0013 <gen> to Neutral Hostile and Change color
  • Go get a Pig
    • Events
      • Unit - A unit enters Pig guy <gen>
    • Conditions
      • (Triggering unit) Equal to Paladin 0000 <gen>
    • Actions
      • Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
      • Camera - Pan camera for Player 1 (Red) to (Center of Pig guy <gen>) over 0.00 seconds
      • Game - Display to Player Group - Player 1 (Red) the text: Pig Guy: What do yo...
      • Wait 4.00 seconds
      • Game - Display to Player Group - Player 1 (Red) the text: Pig Guy: Well I got...
      • Wait 4.00 seconds
      • Game - Display to Player Group - Player 1 (Red) the text: Player: Hmm I dont ...
      • Wait 4.00 seconds
      • Game - Display to Player Group - Player 1 (Red) the text: Pig Guy: It's this,...
      • Wait 10.00 seconds
      • Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
      • Dialog - Clear Pig_Agrement
      • Dialog - Change the title of Pig_Agrement to What do you Choose?
      • Dialog - Create a dialog button for Pig_Agrement labelled Ok
      • Set Ok = (Last created dialog Button)
      • Dialog - Create a dialog button for Pig_Agrement labelled No way man just giv...
      • Set No = (Last created dialog Button)
      • Dialog - Show Pig_Agrement for Player 1 (Red)
      • Trigger - Turn on Pig Agrement <gen>
 
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