• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Quel Thalas Trees

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
You can use this texture on any tree-model in the game by going to [Art - Replaceable Texture File] and under [Custom] type [QuelThalasTree.blp]
This will replace the texture for all variants of that destructible, I used the Barrens tree-wall for the screenshot

If you want your Quel Thalas trees to be unable to be cut down, simply go to [Combat - Targeted As] and update it to have no boxes ticked

Keywords: Tree, Quel, thalas, trees, high, elf, blood, red, orange, autumn, yellow, replaceable, texture

Changes
-v1.0 none
Contents

Quel Thalas Trees (Texture)

Reviews
Archian
Very useful :) Please correct me, if this is not a recolor.
Level 12
Joined
Nov 21, 2013
Messages
184
Hey! Love the texture, but I tried following the steps listed above ([Art - Replaceable Texture File] and under [Custom] type [QuelThalasTree.blp]) and while the new texture shows up fine in the editor, when I actually launch the map the trees are still using their default texture. Not sure what else I need to be doing T_T
 
Level 67
Joined
Dec 23, 2013
Messages
1,432
Hey! Love the texture, but I tried following the steps listed above ([Art - Replaceable Texture File] and under [Custom] type [QuelThalasTree.blp]) and while the new texture shows up fine in the editor, when I actually launch the map the trees are still using their default texture. Not sure what else I need to be doing T_T
I'm not sure if that's a bug or not, but it's happening to me too with my other maps now :(

Custom textures and tints are working in the World Editor, but once I launch the map it reverts to vanilla trees.
 
Level 67
Joined
Dec 23, 2013
Messages
1,432
Were you ever able to figure out a solution to this btw?
Yes! :D

So if you import it directly over an existing tree texture, it will fail.
However, if you copy the tree destructible and paste the filename in the [Art - Replaceable Texture File] field as-is (war3mapImported\QuelThalasTree.blp) then it works
Noname.png


Pardon the crap lighting, I'm working on an underwater map
 
Level 12
Joined
Nov 21, 2013
Messages
184
Yes! :D

So if you import it directly over an existing tree texture, it will fail.
However, if you copy the tree destructible and paste the filename in the [Art - Replaceable Texture File] field as-is (war3mapImported\QuelThalasTree.blp) then it works
View attachment 491994

Pardon the crap lighting, I'm working on an underwater map
Awesome! You rock!

Sadly this is going to make editing existing maps a pain in the ass XD
 
Top