Quel Thalas Trees

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
You can use this texture on any tree-model in the game by going to [Art - Replaceable Texture File] and under [Custom] type [QuelThalasTree.blp]
This will replace the texture for all variants of that destructible, I used the Barrens tree-wall for the screenshot

If you want your Quel Thalas trees to be unable to be cut down, simply go to [Combat - Targeted As] and update it to have no boxes ticked

Keywords: Tree, Quel, thalas, trees, high, elf, blood, red, orange, autumn, yellow, replaceable, texture

Changes
-v1.0 none
Contents

Quel Thalas Trees (Texture)

Reviews
Archian
Very useful :) Please correct me, if this is not a recolor.
Level 12
Joined
Nov 21, 2013
Messages
184
Hey! Love the texture, but I tried following the steps listed above ([Art - Replaceable Texture File] and under [Custom] type [QuelThalasTree.blp]) and while the new texture shows up fine in the editor, when I actually launch the map the trees are still using their default texture. Not sure what else I need to be doing T_T
 
Level 68
Joined
Dec 23, 2013
Messages
1,433
Hey! Love the texture, but I tried following the steps listed above ([Art - Replaceable Texture File] and under [Custom] type [QuelThalasTree.blp]) and while the new texture shows up fine in the editor, when I actually launch the map the trees are still using their default texture. Not sure what else I need to be doing T_T
I'm not sure if that's a bug or not, but it's happening to me too with my other maps now :(

Custom textures and tints are working in the World Editor, but once I launch the map it reverts to vanilla trees.
 
Level 68
Joined
Dec 23, 2013
Messages
1,433
Were you ever able to figure out a solution to this btw?
Yes! :D

So if you import it directly over an existing tree texture, it will fail.
However, if you copy the tree destructible and paste the filename in the [Art - Replaceable Texture File] field as-is (war3mapImported\QuelThalasTree.blp) then it works
Noname.png


Pardon the crap lighting, I'm working on an underwater map
 
Level 12
Joined
Nov 21, 2013
Messages
184
Yes! :D

So if you import it directly over an existing tree texture, it will fail.
However, if you copy the tree destructible and paste the filename in the [Art - Replaceable Texture File] field as-is (war3mapImported\QuelThalasTree.blp) then it works
View attachment 491994

Pardon the crap lighting, I'm working on an underwater map
Awesome! You rock!

Sadly this is going to make editing existing maps a pain in the ass XD
 
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