- Joined
- Jul 16, 2005
- Messages
- 13
Hello
As some of you may already know, I've been working on a hero-arena kind map with Laika from TheHelper forums, who's been doing some elite triggering. The map hasn't been officially announced yet, but I thought of giving a heads up on things and hopefully gather a few suggestions to implement.
Whats this map all about?
Hero survival based on team coordination. The map supports a maximum of 10 players, split into 5 teams of two players. We hope to implement other kinds of gameplay in the future, but for now the first team to score a certain amount of kills is the winner.
Quakematch? Kinda name is that?
Its just better not to ask. Really, it was the first thing that came up on my mind.
What makes this map so special?
The terrain and the triggers have been carefully developed to adjust the map to this kind of gameplay. Countless events will happen in the map at the same time, so you get instant action from the beggining of the game; if you stand still you'll end up loosing items and extra status points for your hero.
Ok, what about the heroes?
For now we have a selection of 12 heroes, each one carrying its own unique item, which can't be sold or dropped, granting unique abilities to the heroes - That going from evasion and attack damage increase to hitpoint increase or a chance to deal double damage.
And what happens while I'm playing?
There are certain key locations in the map where tomes and other hidden items will spawn periodically. Some of these locations are protected by creeps which might to be difficult to defeat until you reach a higher level, or obtain higher class items. The next important event is the duel system which hasn't been implemented yet but will hopefully be ready before 1.0 launch, where 2 heroes will randomly be chosen every few minutes, and put in a duel arena to fight to death. Prizes will vary. :shades:
Yeah yeah... thats good enough but what about some screenies?
Right. I have uploaded some screenshots to ImageShack. Here are the links:
Screenshot 1, Screenshot 2, Screenshot 3 and Screenshot 4.
Its all cool, but how can I contribute to make this map better?
You can reply to this thread saying what you think of the map so far and what else you think it might be a good idea to have implemented in a hero-arena map. Also, I'll randomly invite some of the people who reply to the thread to participate in the beta testing.
As some of you may already know, I've been working on a hero-arena kind map with Laika from TheHelper forums, who's been doing some elite triggering. The map hasn't been officially announced yet, but I thought of giving a heads up on things and hopefully gather a few suggestions to implement.
Whats this map all about?
Hero survival based on team coordination. The map supports a maximum of 10 players, split into 5 teams of two players. We hope to implement other kinds of gameplay in the future, but for now the first team to score a certain amount of kills is the winner.
Quakematch? Kinda name is that?
Its just better not to ask. Really, it was the first thing that came up on my mind.
What makes this map so special?
The terrain and the triggers have been carefully developed to adjust the map to this kind of gameplay. Countless events will happen in the map at the same time, so you get instant action from the beggining of the game; if you stand still you'll end up loosing items and extra status points for your hero.
Ok, what about the heroes?
For now we have a selection of 12 heroes, each one carrying its own unique item, which can't be sold or dropped, granting unique abilities to the heroes - That going from evasion and attack damage increase to hitpoint increase or a chance to deal double damage.
And what happens while I'm playing?
There are certain key locations in the map where tomes and other hidden items will spawn periodically. Some of these locations are protected by creeps which might to be difficult to defeat until you reach a higher level, or obtain higher class items. The next important event is the duel system which hasn't been implemented yet but will hopefully be ready before 1.0 launch, where 2 heroes will randomly be chosen every few minutes, and put in a duel arena to fight to death. Prizes will vary. :shades:
Yeah yeah... thats good enough but what about some screenies?
Right. I have uploaded some screenshots to ImageShack. Here are the links:
Screenshot 1, Screenshot 2, Screenshot 3 and Screenshot 4.
Its all cool, but how can I contribute to make this map better?
You can reply to this thread saying what you think of the map so far and what else you think it might be a good idea to have implemented in a hero-arena map. Also, I'll randomly invite some of the people who reply to the thread to participate in the beta testing.