- Joined
- May 11, 2008
- Messages
- 1,198
so when you make a map and the limit for neutral units/buildings is 512...and you add more with triggers...
that's waht i'm doing.
frankly, i'd like to add more units in the beginning though.
anyway.
i was wondering if making over 512 units or even around that number for the neutral players is going to make the game laggy.
plus i was also wondering what's the proper way to do the trigger.
set a timer up and when the timer is up do placing the new unit?
say timer is repeating and it's 5 seconds.
or...should you just have a timer run itself when it's done, and just before the run action you have wait 5 seconds.
which method is less laggy?
anyway yeah i just thought it would be fun if there was a mega creeping map so i decided to make one awhile back, and i thought i should make a brand new version of it. first one i called lord of the hill a forest of fury. now this one has a bunch of interesting conquerable creep camps which are strong. it should be fun i think.
that's waht i'm doing.
frankly, i'd like to add more units in the beginning though.
anyway.
i was wondering if making over 512 units or even around that number for the neutral players is going to make the game laggy.
plus i was also wondering what's the proper way to do the trigger.
set a timer up and when the timer is up do placing the new unit?
say timer is repeating and it's 5 seconds.
or...should you just have a timer run itself when it's done, and just before the run action you have wait 5 seconds.
which method is less laggy?
anyway yeah i just thought it would be fun if there was a mega creeping map so i decided to make one awhile back, and i thought i should make a brand new version of it. first one i called lord of the hill a forest of fury. now this one has a bunch of interesting conquerable creep camps which are strong. it should be fun i think.