Basically, I was wondering if there is any reason to flush the children of a timer handle (after the handler function finishes) when using a timer recycler stack. It seems like it's just extra overhead, right?
Somewhat relatedly, would it also hold true that ideally you only want to flush the children of a given unit handle once (when it leaves the map)?
Somewhat relatedly, would it also hold true that ideally you only want to flush the children of a given unit handle once (when it leaves the map)?