• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

puzzling puzzles

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
figure out how to get out of each room, some rooms have several ways to escape. some things in the game r there just to throw u off. 2 different endings depending on how well u do. created by: josh wiley

Keywords:
awesome, best, brain, brain teaser, cool, escape, escape room, fun, one, one player, puzzles, room, single, single player, teaser
Contents

puzzling puzzles (Map)

Reviews
08:57, 4th May 2015 Orcnet: lacking map description

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,957
Remixer's Quality Control
Terrain
Terrain is not the most important thing in maps like these but it is still nice to have done well. Currently the map's terrain is really poor; you have used only one or two tiles and there is no height variation or nice looking decorating with Doodads.

In a larger aspect the map seems really confusing and it leaves player really alone. However the maps terrain functions correctly and it allows you to summon through walls etc. when required.



Mechanics
There are lot of basic mechanics that "Warcraft physic's engine" allows you to do, such as summoning through walls and teleportins in a fancy ways.

However at some times it is questionable if player does what he is intented to do. For example I completed the map without going to 3 or 4 places on the map (according to editor). Is this really meant to be that way? Thinking afterwards I even did 5 useless rooms/puzzles (I could have beatenthe "final boss" a lot earlier.



Summary
The map is entertaining but it raises quite a few question marks around. Is the player's moves controlled enough and what is the point of the map; what the player should do and when?

Scores:
Terrain: 1/5
Comment: Terrain is really lacking. It provides no eye candy and it is really dull. Try sharpening it up with height variations, doodads and extra decoration.

Mechanics: 2/5
Comment: The mechanics do work but 50% of the map is useless since you can complete the map really early, if you just happen to find the final boss. Also make the Game Messages more clear to the player. Use colors and shape the messages a little bit.

Generally: 3/5
Comment: Entertaining yet lacking map. Might be cool to play around but it has no re-playability and it is confusing. Additionally it has nothing unique or fresh in it.

Rating: 6/15 (Bronze)
 
Top