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Triggers
puzzling puzzles.w3m
Variables
Initialization
Melee Initialization
INFO
INFO TRIGGER
hero no areas
hero no L1
hero no L1 fart
hero no L1 fart p2
hero no L1 slave
hero no L1 slave p2
hero no kill fart
hero no kill slave
hero no kill fart2
hero no kill slave 2
revive info
info revive
HERO DIES
powercircles
give to red
give to red2
give to red3
give to red4
give to red5
give to red6
give to red7
give to red8
give to red9
give to red10
give to red11
give to red12
give to red13
give to red14
give to red15
give to red16
give to red17
give to red18
give to red19
give to red20
give to red21
give to red22
give to red23
give to red24
give to red25
give to red26
give to red27
give to red28
give to red29
give to red30
give to red31
give to red32
give to red33
give to red34
give to red35
give to red36
give to red37
give to red38
give to red39
give to red40
give to red41
give to red42
give to red43
give to red44
give to red45
give to red46
heal spot
spot heal
CRATES DESTROY
DESTROY CRATES
RED DRAKE NO FLY ZONE
get drake egg
NO FLY
NO FLY2
NO FLY3
NO FLY4
NO FLY5
NO FLY6
NO FLY7
DOOR 1
DOOR OPEN
DOOR DESTROY
DOOR 2
DOOR OPEN 2
DOOR OPEN 2 dont
level 2 start
start level 2
level 3 die
die on level 3
level 4 start
start level 4
dies in level 4
level 5 start
start level 5
level 5 dies
level 6
level 6 start
kill bastards
NO HERO
NO HERO2
level 7
level 7 start
WTF US
WTF US TRIGGER
graveyard
graveyard vision
wrong
right
lab
lab end
ouch
ouchouch
rock
rock has rock
soul
soul has soul
soul and rock
level 12 doors
doors left
doors right
only hero
only hero2
only hero3
only hero4
LEVEL 13
LEVEL 13 TIMER STARTS
LEVEL 13 EXPIRES
LEVEL 13 MAGIC DIES
LEVEL 14
BLOOD KEY
BLOOD KEY HAVE
LEVEL 15
SPAWN SPIDERS
timer done
level 16
start 16
KILL DARKNESS
GHOST KEY
HAS GHOST KEY
level 17
level 17 end
LEVEL 18
LEVEL 18 TRUST
HP LOW
attack lose life
LEVEL 19
LEVEL 19 END
hydra die
hydra die Copy
hydra die Copy 2
hydra die Copy 3
hydra die Copy 4
hydra die Copy 5
hydra die Copy 6
hydra die Copy 7
hydra die Copy 8
hydra die Copy 9
hydra die Copy 10
hydra die Copy 11
LEVEL 20
SHEEP
SHEEP didnt win
LADY GAGA
win
corpse
create corpse
Name
Type
is_array
initial_value
countdown
timer
No
sicknessdie
unitcode
No
ngh2
TIMER
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Hero - Disable experience gain for 2.0 0000 <gen> .
Visibility - Enable fog of war
Visibility - Enable black mask
Destructible - Make Crates 0002 <gen> Invulnerable
Destructible - Make Crates 0003 <gen> Invulnerable
Destructible - Make Crates 0006 <gen> Invulnerable
Destructible - Make Crates 0007 <gen> Invulnerable
Destructible - Make Crates 0008 <gen> Invulnerable
Destructible - Make Crates 0009 <gen> Invulnerable
Destructible - Make Crates 0010 <gen> Invulnerable
Destructible - Make Crates 0011 <gen> Invulnerable
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: LEVEL 1: GET OUT OF THE ROOM
Unit - Make master splinter 0003 <gen> Invulnerable
Destructible - Make Dungeon Gate 0314 <gen> Invulnerable
Destructible - Make Dungeon Gate 0312 <gen> Invulnerable
Destructible - Make Dungeon Gate 0310 <gen> Invulnerable
Destructible - Make Dungeon Gate 0309 <gen> Invulnerable
Destructible - Make Dungeon Gate 0307 <gen> Invulnerable
Destructible - Make Dungeon Gate 0306 <gen> Invulnerable
Destructible - Make Dungeon Gate 0302 <gen> Invulnerable
Destructible - Make Dungeon Gate 0301 <gen> Invulnerable
Destructible - Make Dungeon Gate 0300 <gen> Invulnerable
Destructible - Make Dungeon Gate 0299 <gen> Invulnerable
Destructible - Make Dungeon Gate 0292 <gen> Invulnerable
Destructible - Make Dungeon Gate 0291 <gen> Invulnerable
Destructible - Make Dungeon Gate 0290 <gen> Invulnerable
Destructible - Make Dungeon Gate 0289 <gen> Invulnerable
Destructible - Make Dungeon Gate 0286 <gen> Invulnerable
Destructible - Make Dungeon Gate 0287 <gen> Invulnerable
Destructible - Make Dungeon Gate 0288 <gen> Invulnerable
Destructible - Make Dungeon Gate 0293 <gen> Invulnerable
Destructible - Make Dungeon Gate 0294 <gen> Invulnerable
Destructible - Make Dungeon Gate 0295 <gen> Invulnerable
Destructible - Make Dungeon Gate 0296 <gen> Invulnerable
Destructible - Make Dungeon Gate 0297 <gen> Invulnerable
Destructible - Make Dungeon Gate 0298 <gen> Invulnerable
Destructible - Make Dungeon Gate 0303 <gen> Invulnerable
Destructible - Make Dungeon Gate 0304 <gen> Invulnerable
Destructible - Make Dungeon Gate 0305 <gen> Invulnerable
Destructible - Make Dungeon Gate 0308 <gen> Invulnerable
Destructible - Make Dungeon Gate 0311 <gen> Invulnerable
INFO TRIGGER
Events
Unit - A unit enters INFO <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: PRESS F12 TO RE-READ INFO:20 LEVELS. EVERYTIME U DIE U GAIN 1 LUMBER TO KEEP SCORE AND TO DETERMINE THE TYPE OF ENDING U RECIEVE. 0 OR 1 DEATH GIVES U GOOD ENDING. 2 OR MORE DEATHS GIVES U NO ENDING. SOME THINGS IN THE GAME ARE THERE FOR NO REASON AT ALL JUST TO THROW U OFF.EVERY ROOM HAS A WAY TO BEAT IT AND SOME HAVE SEVERAL. PLEASE DONT CHEAT OR USE MOUSE WHEEL SCROLL. CHECK OUT MY OTHER GAME THAT IS AN ADVENTURE TYPE WITH SECRETS AND BOSSES CALLED "THE CHAOTIC ORDER OF RANDOM BALANCE". its on nibbits.com
hero no L1
Events
Unit - A unit enters hero_no_L1 <gen>
Conditions
(hero_no_L1 <gen> contains 2.0 0000 <gen>) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_2_start <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: UNCLEGRANDDADDY NOT ALLOWED IN THIS AREA
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
hero no L1 fart
Events
Unit - A unit enters hero_no_L1 <gen>
Conditions
(hero_no_L1 <gen> contains (Random unit from (Units owned by Player 1 (Red) of type fart))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: FART not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type fart) and do (Remove (Picked unit) from the game)
hero no L1 fart p2
Events
Unit - A unit enters hero_no_L1_p2 <gen>
Conditions
(hero_no_L1_p2 <gen> contains (Random unit from (Units owned by Player 1 (Red) of type fart))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: FART not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type fart) and do (Remove (Picked unit) from the game)
hero no L1 slave
Events
Unit - A unit enters hero_no_L1 <gen>
Conditions
(hero_no_L1 <gen> contains (Random unit from (Units owned by Player 1 (Red) of type satans slave (Standard)))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: SLAVE not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type satans slave (Standard)) and do (Remove (Picked unit) from the game)
hero no L1 slave p2
Events
Unit - A unit enters hero_no_L1_p2 <gen>
Conditions
(hero_no_L1_p2 <gen> contains (Random unit from (Units owned by Player 1 (Red) of type satans slave (Standard)))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: SLAVE not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type satans slave (Standard)) and do (Remove (Picked unit) from the game)
hero no kill fart
Events
Unit - A unit enters kill_fart <gen>
Conditions
(kill_fart <gen> contains (Random unit from (Units owned by Player 1 (Red) of type fart))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: FART not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type fart) and do (Remove (Picked unit) from the game)
hero no kill slave
Events
Unit - A unit enters kill_fart <gen>
Conditions
(kill_fart <gen> contains (Random unit from (Units owned by Player 1 (Red) of type satans slave (Standard)))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: SLAVE not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type satans slave (Standard)) and do (Remove (Picked unit) from the game)
hero no kill fart2
Events
Unit - A unit enters kill_fart2 <gen>
Conditions
(kill_fart2 <gen> contains (Random unit from (Units owned by Player 1 (Red) of type fart))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: FART not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type fart) and do (Remove (Picked unit) from the game)
hero no kill slave 2
Events
Unit - A unit enters kill_fart2 <gen>
Conditions
(kill_fart2 <gen> contains (Random unit from (Units owned by Player 1 (Red) of type satans slave (Standard)))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: SLAVE not allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type satans slave (Standard)) and do (Remove (Picked unit) from the game)
info revive
Events
Unit - 2.0 0000 <gen> Dies
Conditions
(level_3_vision <gen> contains 2.0 0000 <gen>) Equal to False
(level_4_rat_vision <gen> contains 2.0 0000 <gen>) Equal to False
(sickness_vision <gen> contains 2.0 0000 <gen>) Equal to False
Actions
Hero - Instantly revive 2.0 0000 <gen> at (Center of REVIVE_INFO <gen>) , Show revival graphics
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: u revive here, but to quickly get back to the level u was on just teleport to any CIRCLE OF POWER that is red(belongs to you)!
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
HERO DIES
Events
Unit - 2.0 0000 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: U GAIN 1 LUMBER FOR EVERYTIME U DIE. THIS IS TO NOT ONLY KEEP UP WITH HOW MANY TIMES U DIE BUT ALSO DETERMINES THE REWARD U GET FOR BEATING THE GAME!
give to red
Events
Unit - A unit enters OPEN_DOOR_1 <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0011 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red2
Events
Unit - A unit enters CRATE_DESTROY <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0002 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red3
Events
Unit - A unit enters OPEN_DOOR_2 <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0013 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red4
Events
Unit - A unit enters level_4_start <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0005 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red5
Events
Unit - A unit enters level_4_rat_move_to <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0060 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red6
Events
Unit - A unit enters LEVEL_5_START <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0062 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red7
Events
Unit - A unit enters level_5_both_triggers <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0006 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red8
Events
Unit - A unit enters level_5_both_triggers2 <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0007 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red9
Events
Unit - A unit enters level_6_start <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0061 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red10
Events
Unit - A unit enters level_7_go_to <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0047 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red11
Events
Unit - A unit enters level_7_start <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0059 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red12
Events
Unit - A unit enters level_8_go_to <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0058 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red13
Events
Unit - A unit enters level_9_go_to <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0064 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red14
Events
Unit - A unit enters 9w <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0065 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red15
Events
Unit - A unit enters 9t <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0066 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red16
Events
Unit - A unit enters 9f <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0067 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red17
Events
Unit - A unit enters 9u <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0068 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red18
Events
Unit - A unit enters 9s <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0063 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red19
Events
Unit - A unit enters LEVEL_10_GO_TO <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0069 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0070 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0071 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red20
Events
Unit - A unit enters lab <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0073 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red21
Events
Unit - A unit enters doors <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0099 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red22
Events
Unit - A unit enters doors_left <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0075 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red23
Events
Unit - A unit enters doors_right <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0100 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red24
Events
Unit - A unit enters level_13_start <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0101 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red25
Events
Unit - A unit enters LEVEL_13_REVIVE <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0104 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red26
Events
Unit - A unit enters LEVEL_14_START <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0106 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red27
Events
Unit - A unit enters LEVEL_14_END <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0105 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red28
Events
Unit - A unit enters LEVEL_15_START <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0107 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red29
Events
Unit - A unit enters level_16_start <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0116 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red30
Events
Unit - A unit enters GHOST_KEY <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0118 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red31
Events
Unit - A unit enters level_17_start <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0145 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red32
Events
Unit - A unit enters level_17_end <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0143 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red33
Events
Unit - A unit enters level_18_start <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0150 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red34
Events
Unit - A unit enters LEVEL_19_START <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0161 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red35
Events
Unit - A unit enters LEVEL_19_END <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0194 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red36
Events
Unit - A unit enters LEVEL_20_START <gen>
Conditions
(LEVEL_20_START <gen> contains 2.0 0000 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0195 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red37
Events
Unit - A unit enters SHEEP1 <gen>
Conditions
(SHEEP1 <gen> contains 1 0214 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0196 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red38
Events
Unit - A unit enters SHEEP2 <gen>
Conditions
(SHEEP2 <gen> contains 2 0211 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0197 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red39
Events
Unit - A unit enters SHEEP3 <gen>
Conditions
(SHEEP3 <gen> contains 3 0210 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0198 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red40
Events
Unit - A unit enters SHEEP4 <gen>
Conditions
(SHEEP4 <gen> contains 4 0217 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0200 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red41
Events
Unit - A unit enters SHEEP5 <gen>
Conditions
(SHEEP5 <gen> contains 5 0229 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0199 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red42
Events
Unit - A unit enters SHEEP6 <gen>
Conditions
(SHEEP6 <gen> contains 6 0213 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0201 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red43
Events
Unit - A unit enters SHEEP7 <gen>
Conditions
(SHEEP7 <gen> contains 7 0218 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0205 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red44
Events
Unit - A unit enters SHEEP8 <gen>
Conditions
(SHEEP8 <gen> contains 8 0212 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0202 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red45
Events
Unit - A unit enters SHEEP9 <gen>
Conditions
(SHEEP9 <gen> contains 9 0209 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0203 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
give to red46
Events
Unit - A unit enters SHEEP10 <gen>
Conditions
(SHEEP10 <gen> contains 10 0216 <gen>) Equal to True
Actions
Unit - Change ownership of Circle of Power 0204 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
spot heal
Events
Unit - A unit enters heal_spot <gen>
Conditions
Actions
Unit - Set life of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
DESTROY CRATES
Events
Unit - A unit enters CRATE_DESTROY <gen>
Conditions
Actions
Destructible - Remove Crates 0002 <gen>
Destructible - Remove Crates 0003 <gen>
Destructible - Remove Crates 0006 <gen>
Destructible - Remove Crates 0007 <gen>
Destructible - Remove Crates 0008 <gen>
Destructible - Remove Crates 0009 <gen>
Destructible - Remove Crates 0010 <gen>
Destructible - Remove Crates 0011 <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: CRATES DESTROYED
Trigger - Turn off (This trigger)
get drake egg
Events
Time - Every 1.00 seconds of game time
Conditions
((Random unit from (Units owned by Player 1 (Red).)) has an item of type Red Drake Egg) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: u only get 1 drake egg, if u cant figure out what to do before he goes away then u must restart the game. sorry but atleast its only level 2 that is this way.
Trigger - Turn off (This trigger)
NO FLY
Events
Unit - A unit enters NO_FLY <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of NO_FLY_RETRY <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of NO_FLY_RETRY <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: OUT OF BOUNDS
NO FLY2
Events
Unit - A unit enters NO_FLY2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of NO_FLY_RETRY <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of NO_FLY_RETRY <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: OUT OF BOUNDS
NO FLY3
Events
Unit - A unit enters NO_FLY3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of NO_FLY_RETRY <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of NO_FLY_RETRY <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: OUT OF BOUNDS
NO FLY4
Events
Unit - A unit enters NO_FLY4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of NO_FLY_RETRY <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of NO_FLY_RETRY <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: OUT OF BOUNDS
NO FLY5
Events
Unit - A unit enters NO_FLY5 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of NO_FLY_RETRY <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of NO_FLY_RETRY <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: OUT OF BOUNDS
NO FLY6
Events
Unit - A unit enters NO_FLY6 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of NO_FLY_RETRY <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of NO_FLY_RETRY <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: OUT OF BOUNDS
NO FLY7
Events
Unit - A unit enters NO_FLY7 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of NO_FLY_RETRY <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of NO_FLY_RETRY <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: OUT OF BOUNDS
DOOR OPEN
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Close Dungeon Gate 0000 <gen>
Destructible - Make Dungeon Gate 0000 <gen> Invulnerable
Trigger - Turn off (This trigger)
DOOR DESTROY
Events
Unit - A unit enters OPEN_DOOR_1 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: DOOR 1 OPENLEVEL 1 RAPED
Destructible - Destroy Dungeon Gate 0000 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off DOOR_DESTROY <gen>
DOOR OPEN 2
Events
Unit - A unit enters OPEN_DOOR_2 <gen>
Conditions
(OPEN_DOOR_2 <gen> contains 2.0 0000 <gen>) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Spiderman's baby) and do (Remove (Picked unit) from the game)
Destructible - Destroy Dungeon Gate 0001 <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: DOOR 2 OPENLEVEL 2 RAPEDLEVEL 3: CHEAT DEATH
Unit - Move 2.0 0000 <gen> instantly to (Center of teleport_to_level_3 <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across level_3_vision <gen>
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off DOOR_OPEN_2 <gen>
Trigger - Turn off NO_FLY <gen>
Trigger - Turn off NO_FLY2 <gen>
Trigger - Turn off NO_FLY3 <gen>
Trigger - Turn off NO_FLY4 <gen>
Trigger - Turn off NO_FLY5 <gen>
Trigger - Turn off NO_FLY6 <gen>
Trigger - Turn off NO_FLY7 <gen>
DOOR OPEN 2 dont
Events
Unit - A unit enters OPEN_DOOR_2 <gen>
Conditions
(OPEN_DOOR_2 <gen> contains 2.0 0000 <gen>) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ONLY UNCLEGRANDDADDY CAN TRIGGER THIS DOOR OPEN!
Trigger - Turn off DOOR_OPEN_2_dont <gen>
start level 2
Events
Unit - A unit enters level_2_start <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 2: GET UNCLEGRANDADDY TO THE DOOR
Trigger - Turn off start_level_2 <gen>
die on level 3
Events
Unit - 2.0 0000 <gen> Dies
Conditions
((Triggering unit) is A ground unit) Equal to (level_3_vision <gen> contains (Triggering unit))
Actions
Hero - Instantly revive 2.0 0000 <gen> at (Center of teleport_to_level_3 <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
start level 4
Events
Unit - A unit enters level_4_start <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across level_4_rat_vision <gen>
Unit - Move 2.0 0000 <gen> instantly to (Center of level_4_rat_move_to <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 3 RAPEDLEVEL 4: A GIANT RAT I DONT WANT TO LIVE ON THIS PLANET ANYMORE
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Unit - Explode mr. death 0004 <gen> .
Trigger - Turn off start_level_4 <gen>
Trigger - Turn off die_on_level_3 <gen>
dies in level 4
Events
Unit - 2.0 0000 <gen> Dies
Conditions
((Triggering unit) is A ground unit) Equal to (level_4_rat_vision <gen> contains (Triggering unit))
Actions
Hero - Instantly revive 2.0 0000 <gen> at (Center of LEVEL_5_START <gen>) , Show revival graphics
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 4 RAPED (dont worry losing that life didnt count towards the ending...at the end u should only have 1 lumber)LEVEL 5: CANT SEE THE FOREST FOR THE TREES
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Unit - Explode master splinter 0003 <gen> .
Trigger - Turn off dies_in_level_4 <gen>
start level 5
Events
Unit - A unit enters level_5_both_triggers <gen>
Conditions
(level_5_both_triggers2 <gen> contains 2.0 0000 <gen>) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_6_start <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 5 RAPEDLEVEL 6: IMMUNE SYSTEM
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across sickness_vision <gen>
Trigger - Turn off start_level_5 <gen>
level 5 dies
Events
Unit - 2.0 0000 <gen> Dies
Conditions
((Triggering unit) is A ground unit) Equal to (sickness_vision <gen> contains (Triggering unit))
Actions
Hero - Instantly revive 2.0 0000 <gen> at (Center of level_6_start <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
level 6 start
Events
Unit - A unit enters level_7_go_to <gen>
Conditions
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_7_start <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 6 RAPEDLEVEL 7: HERO NOT ALLOWED
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off level_6_start <gen>
Trigger - Turn off level_5_dies <gen>
kill bastards
Events
Unit - A unit enters level_7_hero_not_allowed <gen>
Time - Every 20.00 seconds of game time
Conditions
(level_7_hero_not_allowed <gen> contains (Random unit from (Units of type self hugging hippie))) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type diease) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type sickness) and do (Remove (Picked unit) from the game)
NO HERO
Events
Unit - A unit enters level_7_hero_not_allowed2 <gen>
Conditions
(level_7_hero_not_allowed2 <gen> contains 2.0 0000 <gen>) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_7_start <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: UNCLEGRANDDADDY NOT ALLOWED IN THIS AREA
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
NO HERO2
Events
Unit - A unit enters level_7_hero_not_allowed <gen>
Conditions
(level_7_hero_not_allowed <gen> contains 2.0 0000 <gen>) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_7_start <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: UNCLEGRANDDADDY NOT ALLOWED IN THIS AREA
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
level 7 start
Events
Unit - A unit enters level_8_go_to <gen>
Conditions
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_9_go_to <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 7 RAPEDLEVEL 8: WTF US
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off level_7_start <gen>
Trigger - Turn off NO_HERO <gen>
Trigger - Turn off NO_HERO2 <gen>
Trigger - Turn off kill_bastards <gen>
WTF US TRIGGER
Events
Time - Every 0.10 seconds of game time
Conditions
(9w <gen> contains (Random unit from (Units of type waterboy (Level 1)))) Equal to True
(9t <gen> contains (Random unit from (Units of type teen wolf (Level 1)))) Equal to True
(9f <gen> contains (Random unit from (Units of type fart))) Equal to True
(9u <gen> contains 2.0 0000 <gen>) Equal to True
(9s <gen> contains (Random unit from (Units of type satans slave (Standard)))) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of LEVEL_10_GO_TO <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 8 RAPEDLEVEL 9: CHOOSE WISELY
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off WTF_US_TRIGGER <gen>
graveyard vision
Events
Unit - A unit enters LEVEL_10_GO_TO <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across graveyard_vision <gen>
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: CHOOSE LEFT OR RIGHTRIDDLE: choose the one who has not - carpet, oatmeal, 3 kangaroos, dildo champion trophey, lawn mower, fart cancer, mountain dew, pizza rolls, shield, horse, table, toliet paper, guitar, cell phone, 2 nintendos, computer, tattoos.
Trigger - Turn off graveyard_vision <gen>
wrong
Events
Unit - A unit enters choose_right <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: WRONG CHOICE: even though u chose the wrong choice there is still a way for you to make it back to the graveyard and choose the right choice!
Unit - Create 1 . wrong choice for Neutral Hostile at (Center of choose_right <gen>) facing Default building facing degrees
Trigger - Turn off wrong <gen>
right
Events
Unit - A unit enters choose_left <gen>
Conditions
Actions
Unit - Explode (Random unit from (Units of type wrong choice)) .
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: RIGHT CHOICE: LEVEL 9 RAPEDLEVEL 10: ???
Unit - Move 2.0 0000 <gen> instantly to (Center of lab <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off right <gen>
lab end
Events
Unit - A unit enters lab_end <gen>
Conditions
(Owner of ? 0074 <gen>) Equal to Player 1 (Red)
(lab_end <gen> contains ? 0074 <gen>) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of rocksoul <gen>)
Unit - Explode ? 0074 <gen> .
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 10 RAPEDLEVEL 11: run or fight
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off lab_end <gen>
ouchouch
Events
Unit - A unit enters rocksoul <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0098 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0095 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0096 <gen> to Player 1 (Red) and Change color
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across rocksoulvision <gen>
Trigger - Turn off ouchouch <gen>
rock
Events
Unit - A unit enters rock <gen>
Conditions
(rock <gen> contains (Random unit from (Units of type rocky balboa))) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: yo adrian!
Trigger - Turn off rock <gen>
rock has rock
Events
Unit - A unit enters rock <gen>
Conditions
(rock <gen> contains (Random unit from (Units of type rocky balboa))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: left side: correct
Trigger - Turn off rock_has_rock <gen>
soul
Events
Unit - A unit enters soul <gen>
Conditions
((Entering unit) has an item of type Soul) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: im a ginger... bring me a soul, unclegranddaddy!
Trigger - Turn off soul <gen>
soul has soul
Events
Unit - A unit enters soul <gen>
Conditions
((Entering unit) has an item of type Soul) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: right side: correct
Trigger - Turn off soul_has_soul <gen>
soul and rock
Events
Unit - A unit enters soul <gen>
Conditions
((Entering unit) has an item of type Soul) Equal to True
(rock <gen> contains (Random unit from (Units of type rocky balboa))) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of doors <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 11: RAPEDLEVEL 12: DOORS...only unclegranddaddy allowed in this area
Item - Remove (Item carried by (Triggering unit) of type Soul)
Trigger - Turn off soul_and_rock <gen>
doors left
Events
Unit - A unit enters doors_left <gen>
Conditions
Actions
Destructible - Destroy Dungeon Gate 0292 <gen>
Destructible - Close Dungeon Gate 0313 <gen>
Destructible - Make Dungeon Gate 0313 <gen> Invulnerable
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: a door opened
Trigger - Turn off doors_left <gen>
doors right
Events
Unit - A unit enters doors_right <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 12: RAPEDLEVEL 13: TIMERU HAVE 1 MINUTE TO KILL HIM, EVERYTIME THE TIMER RUNS DOWN U DIE AND HIS HP RESTORESTIMER STARTS THE FIRST TIME U HIT HIM
Unit - Move 2.0 0000 <gen> instantly to (Center of level_13_start <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across LEVEL_13_DIES <gen>
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off doors_right <gen>
only hero
Events
Unit - A unit enters only_hero <gen>
Time - Every 0.10 seconds of game time
Conditions
(only_hero <gen> contains (Random unit from (Units owned by Player 1 (Red) of type fart))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: only hero allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type satans slave (Standard)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type fart) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type teen wolf (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type waterboy (Level 1)) and do (Remove (Picked unit) from the game)
only hero2
Events
Unit - A unit enters only_hero <gen>
Time - Every 0.10 seconds of game time
Conditions
(only_hero <gen> contains (Random unit from (Units owned by Player 1 (Red) of type satans slave (Standard)))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: only hero allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type satans slave (Standard)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type fart) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type teen wolf (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type waterboy (Level 1)) and do (Remove (Picked unit) from the game)
only hero3
Events
Unit - A unit enters only_hero <gen>
Time - Every 0.10 seconds of game time
Conditions
(only_hero <gen> contains (Random unit from (Units owned by Player 1 (Red) of type waterboy (Level 1)))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: only hero allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type waterboy (Level 1)) and do (Remove (Picked unit) from the game)
only hero4
Events
Unit - A unit enters only_hero <gen>
Time - Every 0.10 seconds of game time
Conditions
(only_hero <gen> contains (Random unit from (Units owned by Player 1 (Red) of type teen wolf (Level 1)))) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: only hero allowed
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type teen wolf (Level 1)) and do (Remove (Picked unit) from the game)
LEVEL 13 TIMER STARTS
Events
Unit - MAGIC MAN 0102 <gen> Is attacked
Conditions
Actions
Countdown Timer - Create a timer window for TIMER with title TIMER
Countdown Timer - Start TIMER as a One-shot timer that will expire in 60.00 seconds
Trigger - Turn off LEVEL_13_TIMER_STARTS <gen>
Trigger - Turn off only_hero <gen>
Trigger - Turn off only_hero2 <gen>
Trigger - Turn off only_hero3 <gen>
Trigger - Turn off only_hero4 <gen>
LEVEL 13 EXPIRES
Events
Time - TIMER expires
Conditions
(MAGIC MAN 0102 <gen> is alive) Equal to True
Actions
Unit - Set life of MAGIC MAN 0102 <gen> to 100 %
Unit - Kill 2.0 0000 <gen>
Unit - Move 2.0 0000 <gen> instantly to (Center of LEVEL_13_REVIVE <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn on LEVEL_13_TIMER_STARTS <gen>
LEVEL 13 MAGIC DIES
Events
Unit - MAGIC MAN 0102 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 13: RAPEDLEVEL 14: BLOOD KEY
Unit - Move 2.0 0000 <gen> instantly to (Center of LEVEL_14_START <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off LEVEL_13_TIMER_STARTS <gen>
Trigger - Turn off LEVEL_13_EXPIRES <gen>
BLOOD KEY
Events
Unit - A unit enters LEVEL_14_END <gen>
Conditions
((Entering unit) has an item of type Blood Key) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: FIND THE BLOOD KEY
Trigger - Turn off BLOOD_KEY <gen>
BLOOD KEY HAVE
Events
Unit - A unit enters LEVEL_14_END <gen>
Conditions
((Entering unit) has an item of type Blood Key) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 14: RAPEDLEVEL 15: SPIDER DEFENSEyou have 30 seconds until the spiders come. build a defense!
Item - Remove (Item carried by (Triggering unit) of type Blood Key)
Unit - Move 2.0 0000 <gen> instantly to (Center of LEVEL_15_START <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across LEVEL_15_VISION <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across LEVEL_15_VISION <gen>
Trigger - Turn off BLOOD_KEY_HAVE <gen>
SPAWN SPIDERS
Events
Unit - A unit enters LEVEL_15_VISION <gen>
Conditions
Actions
Countdown Timer - Create a timer window for countdown with title COUNTDOWN
Countdown Timer - Start countdown as a One-shot timer that will expire in 30.00 seconds
Unit - Change ownership of home 0110 <gen> to Player 1 (Red) and Change color
Environment - Create Blight for Player 1 (Red) across LEVEL_15_VISION <gen>
Trigger - Turn off SPAWN_SPIDERS <gen>
timer done
Events
Time - countdown expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Unit - Create 50 . NIGHTMARE for Player 2 (Blue) at (Center of LEVEL_15_SPIDER_SPAWN <gen>) facing Default building facing degrees
Trigger - Turn off timer_done <gen>
start 16
Events
Destructible - Cage 0349 <gen> dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 15: RAPEDLEVEL 16: DARKNESS
Unit - Move 2.0 0000 <gen> instantly to (Center of level_16_start <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of DARKNESS_VISION <gen>) to a radius of 300.00 .
Visibility - Create an initially Enabled visibility modifier for Neutral Hostile emitting Visibility from (Center of DARKNESS_VISION <gen>) to a radius of 1000.00 .
Trigger - Turn off start_16 <gen>
KILL DARKNESS
Events
Unit - A unit enters KILL_DARKNESS <gen>
Conditions
Actions
Unit - Change ownership of Circle of Power 0117 <gen> to Player 1 (Red) and Change color
Unit - Kill darkness 0111 <gen>
Unit - Kill darkness 0112 <gen>
Unit - Kill darkness 0113 <gen>
Unit - Kill darkness 0114 <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: NOW GRAB THE GHOST KEY
Trigger - Turn off KILL_DARKNESS <gen>
GHOST KEY
Events
Unit - A unit enters GHOST_KEY <gen>
Conditions
((Entering unit) has an item of type Ghost Key) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: FIND THE GHOST KEY
Trigger - Turn off GHOST_KEY <gen>
HAS GHOST KEY
Events
Unit - A unit enters GHOST_KEY <gen>
Conditions
((Entering unit) has an item of type Ghost Key) Equal to True
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_17_start <gen>)
Item - Remove (Item carried by (Triggering unit) of type Ghost Key)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 16: RAPEDLEVEL 17: ...
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off HAS_GHOST_KEY <gen>
level 17 end
Events
Unit - A unit enters level_17_end <gen>
Conditions
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of level_18_start <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 17: RAPEDLEVEL 18: TRUSTdont kill the ogre!i will not let you die, trust me!
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Trigger - Turn off level_17_end <gen>
LEVEL 18 TRUST
Events
Unit - A unit enters level_18_start <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across level_18_vision <gen>
Player - Disable Chain Lightning for Player 1 (Red)
Player - Disable Force of Nature for Player 1 (Red)
Player - Disable Summon Water Elemental for Player 1 (Red)
Player - Disable Dark Portal (Archimonde) for Player 1 (Red)
Player - Disable Mass Teleport for Player 1 (Red)
Trigger - Turn off LEVEL_18_TRUST <gen>
HP LOW
Events
Unit - 2.0 0000 <gen> Takes damage
Conditions
(level_18_vision <gen> contains 2.0 0000 <gen>) Equal to True
(Life of 2.0 0000 <gen>) Less than 50.00
Actions
Unit - Move 2.0 0000 <gen> instantly to (Center of LEVEL_19_START <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 18: RAPED... good thing u trusted me to not let u dieLEVEL 19: MAKE IT TO THE OTHER SIDE WITHOUT KILLING A HYDRA, FOR EVERY 1 U KILL U LOSE 1 LIFE(GAIN 1 LUMBER)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Player - Enable Chain Lightning for Player 1 (Red)
Player - Enable Force of Nature for Player 1 (Red)
Player - Enable Summon Water Elemental for Player 1 (Red)
Player - Enable Dark Portal (Archimonde) for Player 1 (Red)
Player - Enable Mass Teleport for Player 1 (Red)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across LEVEL_19_VISION <gen>
Item - Remove (Item carried by 2.0 0000 <gen> in slot 1)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 2)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 3)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 4)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 5)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 6)
Wait 0.50 seconds
Hero - Create cheese and give it to 2.0 0000 <gen>
Hero - Create Cheese and give it to 2.0 0000 <gen>
Hero - Create Cheese and give it to 2.0 0000 <gen>
Hero - Create Cheese and give it to 2.0 0000 <gen>
Hero - Create Cheese and give it to 2.0 0000 <gen>
Hero - Create Cheese and give it to 2.0 0000 <gen>
Trigger - Turn off HP_LOW <gen>
attack lose life
Events
Unit - dont kill me 0147 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Unit - Create 1 . dont kill me for Neutral Hostile at (Center of level_18_vision <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LOSE 1 LIFE FOR KILLING OGRE
Trigger - Turn off attack_lose_life <gen>
LEVEL 19 END
Events
Unit - A unit enters LEVEL_19_END <gen>
Conditions
((Entering unit) has an item of type cheese) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type cheese)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 1)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 2)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 3)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 4)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 5)
Item - Remove (Item carried by 2.0 0000 <gen> in slot 6)
Unit - Move 2.0 0000 <gen> instantly to (Center of LEVEL_20_START <gen>)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 19: RAPEDLEVEL 20: FINAL LEVEL
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
hydra die
Events
Unit - Hydralisk 0174 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy
Events
Unit - Hydralisk 0189 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 2
Events
Unit - Hydralisk 0187 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 3
Events
Unit - Hydralisk 0188 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 4
Events
Unit - Hydralisk 0184 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 5
Events
Unit - Hydralisk 0185 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 6
Events
Unit - Hydralisk 0186 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 7
Events
Unit - Hydralisk 0192 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 8
Events
Unit - Hydralisk 0193 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 9
Events
Unit - Hydralisk 0191 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 10
Events
Unit - Hydralisk 0190 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
hydra die Copy 11
Events
Unit - Hydralisk 0168 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: U LOSE 1 LIFE (gain 1 lumber) FOR EVERYTIME U KILL A HYDRA!
SHEEP
Events
Unit - A unit enters SHEEP_VISION <gen>
Time - Every 1.00 seconds of game time
Conditions
(SHEEP1 <gen> contains 1 0214 <gen>) Equal to True
(SHEEP2 <gen> contains 2 0211 <gen>) Equal to True
(SHEEP3 <gen> contains 3 0210 <gen>) Equal to True
(SHEEP4 <gen> contains 4 0217 <gen>) Equal to True
(SHEEP5 <gen> contains 5 0229 <gen>) Equal to True
(SHEEP6 <gen> contains 6 0213 <gen>) Equal to True
(SHEEP7 <gen> contains 7 0218 <gen>) Equal to True
(SHEEP8 <gen> contains 8 0212 <gen>) Equal to True
(SHEEP9 <gen> contains 9 0209 <gen>) Equal to True
(SHEEP10 <gen> contains 10 0216 <gen>) Equal to True
(Player 1 (Red) Current lumber) Less than or equal to 1
Actions
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: LEVEL 20: RAPEDYOU BEAT THE GAME WITHOUT DYING AND RAPED 20 LEVELS THATS A WHOLE LOT OF RAPING.NOW HERE IS YOUR PRIZE
Unit - Move 2.0 0000 <gen> instantly to (Center of prize <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of 2.0 0000 <gen>) over 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: your prize is you get to kill LADY GAGA!!!
Animation - Change 2.0 0000 <gen> 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Hero - Create Crown of Kings +5 and give it to 2.0 0000 <gen>
Hero - Create Crown of Kings +5 and give it to 2.0 0000 <gen>
Hero - Create Crown of Kings +5 and give it to 2.0 0000 <gen>
Hero - Create Crown of Kings +5 and give it to 2.0 0000 <gen>
Hero - Create Crown of Kings +5 and give it to 2.0 0000 <gen>
Hero - Create Crown of Kings +5 and give it to 2.0 0000 <gen>
Trigger - Turn off SHEEP <gen>
SHEEP didnt win
Events
Unit - A unit enters SHEEP_VISION <gen>
Time - Every 1.00 seconds of game time
Conditions
(SHEEP1 <gen> contains 1 0214 <gen>) Equal to True
(SHEEP2 <gen> contains 2 0211 <gen>) Equal to True
(SHEEP3 <gen> contains 3 0210 <gen>) Equal to True
(SHEEP4 <gen> contains 4 0217 <gen>) Equal to True
(SHEEP5 <gen> contains 5 0229 <gen>) Equal to True
(SHEEP6 <gen> contains 6 0213 <gen>) Equal to True
(SHEEP7 <gen> contains 7 0218 <gen>) Equal to True
(SHEEP8 <gen> contains 8 0212 <gen>) Equal to True
(SHEEP9 <gen> contains 9 0209 <gen>) Equal to True
(SHEEP10 <gen> contains 10 0216 <gen>) Equal to True
(Player 1 (Red) Current lumber) Greater than 1
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: LEVEL 20: RAPEDYOU BEAT THE GAME BUT U DIED 1 OR MORE TIMES, RETRY WITHOUT DYING. U GET A PRIZE IF U BEAT THE GAME WITHOUT DYING.PRESS F10 TO RESTART
Trigger - Turn off SHEEP <gen>
win
Events
Unit - LADY GAGA 0103 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
create corpse
Events
Time - Every 5.00 seconds of game time
Conditions
(prize <gen> contains 2.0 0000 <gen>) Equal to True
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across prize <gen>
Visibility - Create an initially Enabled visibility modifier for Neutral Hostile emitting Visibility across prize <gen>
Unit - Create a Footman corpse for Player 1 (Red) at (Center of prize <gen>)
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