Ok, so the last upload was... unsuccessfull. For some reason the updates I made didn't come up... I don't get it cause I did update it but apparently only the screenshot changed. So here I go again along with the changes, I hope.
Again take notice to the attack anim.
The attack animation is rather slow so this model fits best as a "long range siege weaponary". I recommend the following settings to the unit in WE:
Art - Projectile Launch - X = 40 (Important)
Art - Projectile Launch - Z = 130 (Important)
Art - Scaling Value = 1.50
Combat - Attack 1 - Animation Backswing Point = 0.600 (Important)
Combat - Attack 1 - Animation Damage Point = 0.800 (Important)
Combat - Attack 1 - Attack Type - Siege
Combat - Attack 1 - Projectile Arc = 1.00
Combat - Attack 1 - Projectile Art = Black Dragon Whelp, Black Dragon...
Combat - Attack 1 - Projectile Speed = 500
Combat - Attack 1 - Range = 1000 (or more)
Combat - Attack 1 - Range Motion Buffer = 250.0
Combat - Attack 1 - Target Types = Air, Debris, Ground, Item, Tree, Wall, Ward
Combat - Attack 1 - Weapon Type = Missile
Combat - Minimum Attack Range = 200 (Important)
Combat - Attacks Allowed = Attck 1 Only (or) Both
You don't have to follow these settings but it will help to make the unit work better in game.
Enjoy! Give credits if you use it and please don't edit.
Pumpkin, Phantom, Ghost, Vines, Dark, Spirit, Damned, Fire, Chaos, Hover, Shade, Undead, phail