Protecting information in map

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Level 6
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I don't mind people take models, inject cheats, take credit, open in WE or edit triggers etc from my map, but is there any idea to at least make them have difficulty to edit my email displayed in game that I want players to send me? Is widgetizer+vexorian safe enough?
 
Level 16
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It's good enough against beginners, but not against advanced users. You can't protect a map against advanced users. Warcraft needs to be able to open the map, so an advanced user will be able to open it as well.
Then again users, that have advanced map making knowledge most likely won't edit other's map and prefer to create maps themselves.
Simply making the map unable to be opened in the editor should be enough to protect it from beginners.
In general I would not worry much about it.
 
Level 6
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Yes i do aware of that, I am asking is there any idea to put contact information that wont easily edited.
Loading screen can be easily replaced, game message appearing can be easily edited, unit with info preplaced can be deleted.. any more ideas?
 
Level 6
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Of course nothing is safe in this world including keeping your money in a safe.
If you read my first post I already said i don't mind, why everyone so cynical about map protection it's just a contact information that i want to keep.
 
Level 11
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That can be encoded the same as any other character in the string. If there are no natives for binary -> ascii encoding, you could make one yourself, and store the string as a series of integers (perhaps add a simple cipher if you're extra paranoid).
 

Dr Super Good

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I don't mind people take models, inject cheats, take credit, open in WE or edit triggers etc from my map, but is there any idea to at least make them have difficulty to edit my email displayed in game that I want players to send me? Is widgetizer+vexorian safe enough?
The problem is that no matter what you do, hackers will just replace the display with a hard coded string. One could asymmetrically encrypt it, and they will just bypass the decryption and hard code a string in its place. One could devise a Spyro the Dragon 3 style tamper protection scheme, and the results will be some dedicated person removes it from the map or you generate more false positives than stopping hackers. One can corrupt the map archive in elaborate ways to stop it being opened by third pary MPQ editors and MPQ API developers will just patch to cover those types of corruption.

Best protection is simply public awareness. If you are the official version of the map then who cares if there are others with fake emails or cheats, since people will only play yours and its correct Email.
 
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