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[Project] Squadron Tactics (Working Title

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[Project] Squadron Tactics (Working Title)

Currently I am trying to decide what sort of project I want to work on. And so I thought I would pitch up some ideas and a bit of progress on two maps and see what people thought of them.

I know that this post is quite long, but the content is light, so i would appreciate it if people read it and give me a bit of feedback, particularly whether they would like to see a map like this or not. :)


Contents

  1. Overview
  2. Squadrons
  3. Classes
  4. Customization
  5. Gameplay
  6. Save/Load and Other Maps
  7. Screenshots
  8. Links
Overview
This map intended to be a very team intensive game. It is to be built entirely around squadron tactics, to make teamwork as strong an element as possible. I hope to make this to the point that people will actually form set teams of four, which could compete in tournaments and perhaps a ladder. I plan to add some functionality for teams, such as saving stats or the like.

Sqaudrons
Each squadron will consist of 4 players, the team will be able to choose one of the three races, and all members in the squad will be of that race.

Classes
Each race has 5 classes to choose from:

Terran
  • Marine
  • Marauder
  • Reaper
  • SCV
  • Ghost

Protoss
  • Zealot
  • Shadow Templar (Lenassa)
  • Dark Templar (Zera'tai)
  • High Templar
  • Archon

Zerg
  • Zergling
  • Roach
  • Hydralisk
  • Infested Marine
  • Queen

Customization
Each class will be extremely customizable to different play styles, as you can see in the screenshot at the bottom of this map description. The player can customize by choosing;
  • Attributes
    Each race has 3 attributes (Except Ghosts use Psionics instead of Power), which can be set to any value between 5 and 20. You have 30 points to spend.
  • Upgrades
    You can choose 2 out of 4 possible upgrades, each set of upgrades is unique to their class.
  • Skills
    You can choose 4 out of 18 possible skills, each set of skills is unique to their class, though a couple, such as heal, will overlap. There are 3 categories of skills; Offensive, Defensive, and Support. You can see that pretty clearly in the screenshot at the bottom of this post.


Gameplay
At the moment I am considering 4 game modes;
  • Story Mode (4 Player)
    One team will traverse through a region. There will possibly be some story, you will fight through the area and ultimately face a boss, and there will be a couple areas I am thinking. I hope to make this very difficult and make some more team based objectives than simply fighting.
  • Arena Mode (4 Player)
    A single team will fight through a series of boss battles, in an enclosed arena.
  • Competitive Mode (8 Player)
    This mode is kind of Iffy, but basically it would be similar to story mode, but instead 2 teams attempt to complete the region. They each attempt to do it better, this could mean faster, or more kills, or something else.
  • Versus Mode (8 Player)
    Two squads face off in an arena, or possibly a region.

Camera: Bird's Eye View
Movement: WASD
Primary Weapon: Left Mouse Button
Secondary Weapon: Right Mouse Button
Jump: Space
Quick Cast: Middle Mouse Button

Save/Load and Other Maps
I hopefully plan to fit a couple of regions/arenas into each map, but I eventually plan to create a couple additional maps with different climates (Yes I know you can combine tilesets)

Hopefully. you will be able to receive achievements for a couple different things, particularly completing regions and bosses, etc. These would be automatically saved.

I am also planning to allow you to save unit builds, so that you don't have to go through setting up all your stats, colour, class, skills, upgrades, etc. every time.


Of course this is all just plans and not necessarily what will happen.


Screenshots
Squad Creation Screen
In Action - At this stage it lacks UI



Links
Sc2Mapster - Project Section
Sc2Mapster - Project Exposition
Sc2Mapster - Ability Brainstorming
The Hive Workshop - Project Exposition
The Hive Workshop - Ability Brainstorming
MapCraft - Ability Brainstorming
 
Last edited:
Hello all,
No one as commented on this topic yet... maybe because they believe either this project has stopped or we have no interest anymore,
but i would like to tell you that we have been loads of new work on the map :D
Dont take no notice of the Zerg Border ;D
for that is a Outline, the border will change to the Race of your unit.

A quick preview of the UI -

Updated UI-

attachment.php
 

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Level 11
Joined
Aug 16, 2007
Messages
847
Yeah, Crizpy, do you think you could make the Minimap Panel also change for the different squad races. Although currently that panel isn't set right... you have a marine there, not a zerg unit.

I tried a couple times to set something up, but to no avail. I'll take a look at how you did it though.
 
Yeah, Crizpy, do you think you could make the Minimap Panel also change for the different squad races. Although currently that panel isn't set right... you have a marine there, not a zerg unit.

I tried a couple times to set something up, but to no avail. I'll take a look at how you did it though.

yhhh, as i mentioned above ;D
its in testing ;D have not set up the conditions yet to make it change
and Sure will do :) Shouldnt be hard.
 
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