• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Blue Studios Presents : Multimode

Status
Not open for further replies.
Level 4
Joined
Jul 4, 2009
Messages
77
One Map, Many Modes of Play.

Capture the Flag (80% Complete)
Team Deathmatch (70% Complete)
Team Base Defense (60% Complete)
Team Briefcase (40% Complete)
Team Zombies (40% Complete)

Completion Statistics

Map Total = 60%
Classes/Balancing = 50%
Abilities = 20%
Items = 10%
Terrain = 95% (May Require Balancing.)
Class Chooser UI = 80%
Triggers used in ALL Modes = 60%
Rewards = 10%


----GAME EXPLAINATION----

Two teams, Blue Vs Red. (Of Course)

Each team is made up of 1-6 players, and depending on the number of players, each player can control a certain number of units at a time.

1v1 or 2v2 = 3 units per player.
3v3 or 4v4 = 2 Units per player.
5v5 or 6v6 = 1 Unit per player.

If the teams are unmatched.

4v6 for example. The map will compensate and allow the 4 player team to control 6 units total. Round Robining the players who get the extra unit, and passing it on when one of their classes dies.

Each unit you control is chosen from 12 Classes.
Each Player themselves may only control one unit of a specific Class Type at a time to instill the need to work as a team and use strategy to counter incursions or make pushes on the enemy team rather than just brute force. Each Class will have its apparent counter Class or Classes.

Classes (Class definitions revealed at later date)
Soldier
Specialist
Assassin
Pyro
Pummel
Engineer
Technician
Medic
Scientist
Probe (Robotic, Support only, can not capture flags.)
Hunter (Robotic, Support only, can not capture flags.)
Mech (Robotic, Support only, can not capture flags.)

Items (Item definitions revealed at later date)
ALL MODES
Medkit
Stimulant
Detector
Land Mine
Battery
Sheild Generator
Liquid Armor
Tracking Beacon

CTF ONLY ITEMS
Flag Tracker
Sticky
Alerter


- Map Features -

Layout = Not Symetric, but balanced on number of entrances to base zones, and respawn point locations.
Ambience = Each Multimode Map will contain its own hazards and assistance to each team. Example - Video Cameras the Scientist and Technician can use to reveal areas of the map. Doors the Technician can open and close. Traps that will hinder or even kill regardless of team.
Items = Items spawn at regular intervals at even placed item spawn locations. Each item has a rarity to spawn based on its usefulness.
Line of Sight = The map is designed to utilize the need for LOS tactics. Hide around a corner to suprise an enemy, as all units have the same vision restrictions based on SAME LEVEL LOS.

Screenshots
Screenshot2010-08-08 20_55_08.jpg
A Specialist carrying the enemy flag back to her base.

Screenshot2010-08-08 20_52_06.jpg
The class choosing system which can be accessed any time you lose a unit. BETA version of this UI shown in Screenshot, will contain Desciption and stats when completed.)


- CURRENT MAP -
While Multimode itself is basically a mod, its is being created on a per map basis as many of the features are MAP/LAYOUT BASED but the basic idea of the game will remain the same. The current map in production is -
Scitech Installation, in Orbit of an Unknown Planet.
 
Level 4
Joined
Jul 4, 2009
Messages
77
I explained it fully, from the fact you only have up to 3 units at a time, its clearly NOT an altered melee. Its a custom gameplay style in itself. More akin to FPS. Just made with a RTS system.
 
Status
Not open for further replies.
Top