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[Project] World of Starcraft (Working Title)

Discussion in 'StarCraft II Modding' started by SCMapper, May 2, 2010.

  1. SCMapper

    SCMapper

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    This is a full conversion Mod I am working on that will play as a RPG with a group of players. The Idea is to convert Starcraft 2 into a fully functioning 3rd person role-playing game set in the wonderful Starcraft Universe. It will be set in the style of a MORPG, with clever ways of maintaining an interactive persistent aspect regardless of it being limited to a finite amount of players. Data will be saved automatically and create a hassle-free persistance for the user.

    This game will be released FREE under the Battle.net 2.0 Custom maps framework.

    Website: http://www.sc2mapster.com/maps/smooth-3rd-person-movement/

    (SCMapper) IRC: chat.freenode.net 6667 #sc2mapster

    Bnet2.0: SCMapper.ebret

    Email: mixmaxtwo@gmail.com

    This map will be playable with 1-12 players and will feature World PVP, PVE, and Social aspects. A total of 12 classes will be available, however players are limited to 6 characters each to keep things simple, and to make them think about what kind of classes they truly want to play.

    Current Races: Terran, Zerg, Protoss

    Current Planned Classes: Dark Templar

    Videos:

    http://www.youtube.com/watch?v=tWbmLpSHdmI
    http://www.youtube.com/watch?v=0FcOP7NA6fE

    Screenshots:
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  2. killer1390

    killer1390

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    Looking good.
     
  3. Zorga

    Zorga

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    This looks really awesome! Keep up the good work :)
     
  4. shadonavan

    shadonavan

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    looks good tried out the movement system and it works great if you need any help testing just let me know!!
     
  5. predator10

    predator10

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    this is really sweet! i like how you got the jump and everything working fine. keep up the good work ^^
     
  6. Nothu

    Nothu

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    Looks very promising =>
    I hope that we'll see a playable build of it in the near future ;)
    I would like to know if you make a hack'n'slay type of fighting or a "standard"-way of fighting?
     
  7. Taylor_Mouse

    Taylor_Mouse

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    Awsome dude !!

    Is there a One player mode too ?

    T.
     
  8. SCMapper

    SCMapper

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    This game is playable with anywhere from 1-12 players, the combat system is being created from the ground up and will be real time where you need to be in range to attack, and cast abilities with action bars.
     
  9. Bane

    Bane

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    holy damn, awesome work. Is this all done using GUI or are you using outside scripting?
     
  10. mrzwach

    mrzwach

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    Why only 12 max players? You could have 14 and still have 2 neutrals.
    He uses GUI, as indicated by the last screeny.
     
  11. Warhunter

    Warhunter

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    Nice! This is something to look forward to.
    But I almost think that it would be moore fun with moore players.
     
  12. Bane

    Bane

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    Well it is "world of starcraft" so that's what i suppose is the case.
     
  13. SCMapper

    SCMapper

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    It might drop below 12 or rise above it, 12 is my current placeholder value until I can get this thing into multi-player beta and see how the network handles each player. If Blizzard ever allows for an increased player size or connection to another server then I will definitely work to allow my map to fit within the new constraints with no lag.
     
  14. Modhell

    Modhell

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    Well a lot of people have been talking about doing a starcraft mmo, and your the first I have seen to actually step up to the task... and by the looks of things you are doing a good job of it. You've started off right too, getting the character selection on the go.. impressive stuff
     
  15. shadonavan

    shadonavan

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    yeah i cant wait till you get a working beta for this thing out!
     
  16. CYrusmaster

    CYrusmaster

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    Nice map your going to have, get some help so you wont get bored making it.

    +rep
     
  17. moosenoir

    moosenoir

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    I like the world pvp part:) especially if you are gonna do something special about it, not just saying that you can kill eachother if you encounter an enemy.

    May i ask (havent checked it out myself yet)
    can you make custom items in sc2? if so, will there feature items in your rpg?


    btw, will there be "instanced" pvp? for example World of Warcrafts battlegrounds? would be a cool feature.
     
  18. Statharas

    Statharas

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    Well, i would like to help. I am mostly an idea factory, do some terraining n stuff, etc.
     
  19. Modhell

    Modhell

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    A pvp idea could be having 2 command centres with a handful of harvesters that have to mine a specific amount of a rare mineral before evacuation, and it's each teams goal to kill off the harvesters (which get rebuilt of a certain time frame) to halt the enemy excavation while defending their own. A team wins by reaching the required amount of mineral.