- Joined
- Feb 18, 2005
- Messages
- 263
[Size=]my Project[/Size]
Overview
Theme:: RPG-Engine
Progress:: 25%
Idea
I want to create a rpg-engine wich is truly close to some kind of reality.
Therefore i want to use the following features:
Thats the idea now i will ( again ) write down everything i request:
Spells::
- bag system for several kinds of bags
- spellbook ( one for spells[uses an item] and one for abilities[uses an ability] )
- equipment system ( five slots: head, torso, left-, right hand, foots )
Models::
- villager(male)
> attack animation ( one for: fist, sword, bow, staff )
> cast animation
- villager (female)
> attack animation ( one for: fist, sword, bow, staff )
> cast animation
If you want to help me, please post right below here and tell me:
- what you want to do
- how much time you think you will need
- if you want to help me only for one object, or for the whole project
Overview
Theme:: RPG-Engine
Progress:: 25%
Idea
I want to create a rpg-engine wich is truly close to some kind of reality.
Therefore i want to use the following features:
- Charcreation::
I will implement a system to create a hero during game. This will help to make heroes balanced from the begin on and will also make several maps much more interesting. - Bag-System::
I think it is only logical that items like bags and/or backpacks exist. Therefore i have included the bagsystem from the map "bagdemo.w3x".
Problem: This system works ( as far as i understand it ) only for one bagtype. But i watn several bags ( one for potions, one for scrolls, one for jewellery and even some different in size like bag, great bag, backpack ). - Spellbook::
Within this System there will be three types of abilities:
- those you are born with ( i call them "gifts" ) ( no system needed )
- those you have learned through hard training ( called "abilities" )
- and those you use by waving mana ( called "spells" )
I have already implemented Vexorian's UberLevelSpellbook for the abilities.
But i need a system for a "spellbook-item" ( one you carry with you and in which you write you "spells", if you are a mage ) - logical Item-System::
I want to implement an "equipment-system" ( have tried to import the "rpg-engine alpha" from spells, but more than 1000 errors have stopped this try ).
needed: slots for:
- head ( helmets and such )
- torso ( armors )
- left hand ( shields, second hand weapons )
- right hand ( weapons )
- foots ( boots )
I also want that the class a hero has has an influence on the items he can wear ( mages can't wear iron ). I also want that the attributes of the hero have an influnce ( needs 12 strength for a sword, 12 agility for a bow and such ) - needs-System::
On my map i do also want to use the "natural needs" of every beeing. Therefore a hero will have to eat, drink and even sleep. if he doesn't he will loose accuracy, speed and ultimatly health.
I will create this system on my own, but if anyone of you has already created something like this i will gladly use it.
Thats the idea now i will ( again ) write down everything i request:
Spells::
- bag system for several kinds of bags
- spellbook ( one for spells[uses an item] and one for abilities[uses an ability] )
- equipment system ( five slots: head, torso, left-, right hand, foots )
Models::
- villager(male)
> attack animation ( one for: fist, sword, bow, staff )
> cast animation
- villager (female)
> attack animation ( one for: fist, sword, bow, staff )
> cast animation
If you want to help me, please post right below here and tell me:
- what you want to do
- how much time you think you will need
- if you want to help me only for one object, or for the whole project