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Project: Minigame Mania!

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Project Development: Minigame Mania!

Minigames Mania!
Minigamess.jpg

Official Website



Brief Intro:
Hi guys, I'm Fulla, have been mapping in War3 pretty much since it came out. My best map was probably an old one Ninja vs Samurai Legends, some of you might have tried back quite a while ago. Hoping to go put alot more effort and go further in SC2 this time round.

The very first map I'd thought it would be best for myself to start with is a pretty basic and simplistic Minigame type map. This gives me a chance to truly master the editor and simultaneously create a very fun map at the same time. Although I say basic I ofcourse still intend to have many new exciting and advanced afeatures to truly raise the bar beyond all expectations!!

I started contemplating this project a few days ago and am hoping by making this thread I can gather as many ideas from you guys as possible, see what you'd like to see any hopefully suggests a few games I could implement. Ideally am working towards roughly 12-20 games pre-planned and ready to be made. Once Sc2 comes out, I'll strive to have the map ready to go within the first week.

Current Team:
  • Fulla - Coding
  • Oversky - Coding
  • Ragingspeedhorn - Terraining
  • The Community Here - Providing a surplus of good ideas hopefully :p
Game Overview:
Venture through numerous challenging Minigames in a chaotic Free For All battle of skill, wit and cunning against other players, earning points along the way depending on how you do each game. Eventually a final victor emerges with the hgihest score! Ofcourse as a reward he gets to select a few extra bonus minigames of his choice to finish up on.

Game Features:
  • Fully playable up to 10 players (maybe more).
  • Complete AI support for leavers and computer players.
  • 12 unique exciting minigames (more in future updates).
  • Numerous games modes to fully customize the gameplay.
  • A level of polish and variety never seen before.
Current Games Ideas:
Here's a compiled list of all the game ideas so far, I've tried to give a brief description & a mini map template/preview. Very open to suggestions and improvements on these, if anything if unclear or not explained properly let me know and I'll update it, thanks.

  • Zergs at night (Zergling/Changeling) - (Thanks to Fussiler1 for idea)
    - Sneak into a terran outpost, killing off guards, destroying objectives and looting relics.
    - Gain as many points as you can by completeing these objectives.
    - Use your abilities to hide, burrow and ambush.
    - Infiltration, assanination and a sneaky patience!
    .
  • Robot Rumble (Immortal) - (Thanks to tleno for idea)
    - Pick your robot and enter a fightning tournament to the death with other contestants!
    - Fight several rounds, earning gold along the way dependong on how you do each time.
    - In between rounds spend your gold purchasing upgrades, add-ons, gadgets and research new abilities.
    - By the end the player with most round wins, clenches the game.
    - Spending and saving your gold up for the long haul would be the way!
    .
  • Bullseye (Hydralisk) - (Thanks to Staticfrog for idea)
    - With just 7 ammo, carefully take aim at moving targets shooting them down!
    - Targets at the back are worth more points but harder to hit.
    - Use your abilities if you wish, consuming more ammo but pontially hitting multiple targets.
    - Keep an eye out for powerups amongst the moving targets.
    - Careful precision and speed make the crackshot!!
    [
    HydraliskBullseye.jpg
  • Forgotten Temple (Dark Templar) - (Thanks to RunninDaGameDR for idea)
    - Sneak through the labyrinyth to the finish, avoiding the deadly traps and guardians.
    - Use your abilities to aid in stealthy and hindering opponents.
    - Patience and deadly cunning will only make it through!!
    Temple.jpg
  • King of the Hill (Viking)
    - Force your way to the center circle, generating points by remaining side.
    - Smash enemy players side, away and all over the place using your abilities.
    - Earn the most points to clench the game.
    - Pure raw aggression needed!!
    KingOrTheCricle.jpg
  • Room Wars (Probe)
    - Numerous rooms all connected together with sealed doors inbetween which open and close at their own specific intervals.
    - Rooms spawn Marines or Hydralisks in intervals for the player who controls them.
    - Starting with just 1 room under your control, spread your forces out and fight your way through securing and holding as many as you can.
    - Have the most rooms by the end to win.
    - A tactical genius mind comes in handy!![
    Rooms3.jpg
  • Brainstorm (High Templar)
    - A series of rounds, where you answer questions relating to a group of units spawned.
    - Strive to be the first to gain 2 correct answers before anyone else.
    - Fast reactions and a good knowledge needed!
    Brainstorm.jpg
  • The Pits (Marine)
    - As a marine you are on a temporarily shore leave, spending your time gambling on an illegal Pit Fighting Tournament.
    - Each round a group of gladiators fight it out to the death, in which you can bet on the outcome.
    - Gamble on quite literally almost anthing, from winner, looser, first blood, top killer, top 3 etc.
    - Earn the most money before the time expires to win.
    - A combination of luck and foresight!!
    ThePits-1.jpg
  • Nuclear Aftermath (Ultralisk) - (Thanks to RunninDaGameDR for idea)
    - Survive the constant nuclear bombardements by hiding in shelters when they come down.
    - The radiation continously degerenates your health, so scavenge and compete for food and supplies laying about when its safe to do so.
    - Steal off other players, prevent them from finding shelter and evolve into a superior species with your abilities.
    - Only the most cunning and ruthless can survive!
    Nuclear.jpg

Please share your ideas:
Very open to hearing any features and ideas you'd really like to see in a new potential Minigame map! Think of ones you've played thus far in warcraft such as Uther Party and Pyramid Escape, and what you've always wanted to see, what was missing? how could they be improved?

Any actual minigame ideas, fire away!!
 
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Level 12
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Updated the main intro/thread a bit and added a new game to the list.

Fussiler1 said:
What about..

- Zerg Mass

You're in an arena full of critters, and every time you eat one, you grow larger. Finally, if you manage to eat ### critters, you grow so large so that you can kill the rest.

Thanks thats a real cool idea.

The current Nuclear Aftermath is kind of similiar to that thou, you scavange around for supplies healing and evolving, if you evolve enough you can start killing off the others.
So same sort of premicise but other things going on at the same time :)

bboy-tiger- said:
Nuclear Aftermath sounds like it could be a blast. Damn; that's quite awesome idea :D .

Thanks, glad you liked it, was actually suggested by a friend, always nice to see what ideas everyone has.

Any more minigame ideas, keep em coming :)
 
Level 19
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Hmm.. a'ight.

Zealot Knockback

You have ### zealots in an arena, depending on the amount of players, and when they hit each other the first who is hit is cast back, and if you hit the fence around the arena, you die. (Not sure if they are melee though)

Zergs at Night.

The Zergs have gained the ability to hide at night, like Shadowmeld, a bit. They can kill marines in the Terran Camp in one hit, but must prevent being killed, as they have very few HP. The first one with ### hits wins.
 
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And what about:
Robot rumble!
You have one of the robots whatever terrans or Protoss have, its not immportant which. You must attack buildings scatered all over the areana. when you attack them, they drop items that gives you a small bonus or points. The more you attack the buildings, more hostile to all players units will be spawned. Your point is to get as much points as possible until the game ends. When you die, you just can't gain more points so its immportant not to die just to getmore points which are the main goal.

Uberlisk Madness (modified ultralisk + marines or scv)
In a small arena there is an Ultralisk that runs around randomly and also sometimes shots slow avoidable missles t player controlled units. With the time, Uberlisk attack rate and speed increases, making it harder to avoid. The last survivor wins!
 
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Thanks guys!

Fussiler1 said:
Zealot Knockback

You have ### zealots in an arena, depending on the amount of players, and when they hit each other the first who is hit is cast back, and if you hit the fence around the arena, you die. (Not sure if they are melee though)

Uther Party Thunderball :p

- Yea something like this is always a fan favourite, would always like to add that something extra to each type of game thou.
- A few variations of spells? Try and knock them to specific points for better results? Maybe even alternative objectives such as kill as many 'sheep' as possible by sliding/knocking enemy players over them.
- But note the first game King of The Circle is Pure Knockback rampage!

Fussiler1 said:
Zergs at Night.

The Zergs have gained the ability to hide at night, like Shadowmeld, a bit. They can kill marines in the Terran Camp in one hit, but must prevent being killed, as they have very few HP. The first one with ### hits wins.

- I really like the concept of this, burrowing could easily be the hide ability thou? also restoring lost health faster.
- Unburrow could kill a marine instantly if on top of you? Plant yourself well wait and splat.
- how would you vizualize the map, one big camp, you run in and out?

tleno said:
Robot rumble!
You have one of the robots whatever terrans or Protoss have, its not immportant which. You must attack buildings scatered all over the areana. when you attack them, they drop items that gives you a small bonus or points. The more you attack the buildings, more hostile to all players units will be spawned. Your point is to get as much points as possible until the game ends. When you die, you just can't gain more points so its immportant not to die just to getmore points which are the main goal.

- So like a giant Robotic slaughter/invasion? like in War of the Worlds, everyone controls a Protoss Colllosus and destroys everything?
- Yea could definitely work, would like to add some skilfull abilities in there thou.
- Maybe ways to obstruct or take advantage of enemy players?

tleno said:
Uberlisk Madness (modified ultralisk + marines or scv)
In a small arena there is an Ultralisk that runs around randomly and also sometimes shots slow avoidable missles t player controlled units. With the time, Uberlisk attack rate and speed increases, making it harder to avoid. The last survivor wins!

- Surprised you didnt pick Lurker as the bad guy here :p
- Am trying to make everygame where you're unit has a few abilities up his sleeves thou and a very high compeitiveness.
- Perhaps sort of keeping it similiar, instead you need to go from one end of a map to the other dodging these 'missiles' and at same time racing against other players?
 
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Thats actually an awesome idea :) Althought note all games are ffa, but a form of soccer game could work out really nice all trying to grab a ball and throw into your goal

Any ideas for abilities player controlled units could have, to add a little flare?
 
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*drools* all the possibilities in SC2 for such a map...

I got some ideas though!

Super Mario Starcraft

- Maybe a side scrolling game in which you must jump over and dodge obstacles.
- Powerups that allow you to become invulnerable, jump higher, run faster, slow other players.
- The first player to the finish wins. If it's going to be like Uther Party, then first gets, for example, 10 points, second gets 5, so on. Depends on your points system.
- Maybe multiple levels with different terraining.

Other Notes: Of course, side scrolling may or may not be a pain to create.

Hide!

- Using that zerg-morphing creature, you must find a patrolling group of Terran (enter unit here) and take their form before nightfall, when large Battlecruisers scan the area, killing any non-terran (enter unit here)s.
- For example: Phase 1: Find the Terran Firebats! And you must find the Firebats patrolling the area before night. By night, if you are not a Firebat, the Cruisers will attempt to kill you. If you found say, a Terran Marine group but not Firebats, you will still be shot at.
- Depending on certain forms you are in, you can set traps and/or gain special abilities to stop the other Changelings from trying to find the groups. So, let's say that Phase 2 comes up and its Terran Ghost units. Maybe that can set a trap that whenever an enemy Changeling runs over it, it sets off a nuclear launch on that spot. Anyone near that spot will take a ton of damage.
- Changelings cannot change into other player's units.
- Good environments for with would be either in the woods, or in a base. (with instead of battlecruisers, maybe tanks or something.)
- Each wave gets harder, maybe to find units and/or night comes faster. The last person standing (or the player(s) to reach the highest level) gets the points.

Other Notes: Very flexible as to what you can do as far as abilities and environment.


Nuclear Launch Detected.

- It starts out, you are a little zergling in a forest (unit/environment are just ideas of course) and there are random Nuclear Launches going off. You must avoid these Nuclear Launches for the longest time to win. The player(s) to survive at the end of each round gets 100 (variable) currency to buy certain abilities. There should be a little time between each round to allow the players to buy upgrades.
- Ability/Upgrade ideas could be both obvious and fun. Faster run speed, more sight distance (to see nukes), traps (to stun/slow other zerglings, could also affect self if you run into them), temporary speed boosts, temporary invulnerable, one-time teleportation, or for the most cost and super fun, call in a nuke one time for yourself.
- Each round, difficulty increases. Maybe at wave 5 (waves variable) nukes spawn twice as fast, making it as though there were two nuke-launchers at once now. Maybe at wave 3, hunters start appearing to attack the zerglings, maybe you have to use traps or special abilities on the hunters to kill them.
- Maybe at the last wave, the surviving zerglings must get to the Overlord to transport them safely home. By then, nukes should be going off left and right. Possibly, all players who get on the Overlord home should get the same amount of points, but that is also subject to change depending on the difficulty you will have it be. (if you make it as to where it is rare to see someone reach the end, then have it where all zerglings who survive and get to the Overlord get points, and have it where if a zergling dies at a certain wave they only get so many points. If it is pretty normal to see everyone reach the end, except for maybe a few newbies, then make it where the score is based on who enters the Overlord first.

Other Notes: Seems like it could be a pretty long game for a mini-game, so may have to make it only a few waves, and make it really harder each wave.

Where'd They Go?

- Depending on how many players there are, there are an X amount of hiding spots. They're pretty much all in a straight line, not hidden or anything. Each player must choose a spot to hide behind within 10 seconds. After 10 seconds (variable), a group of AI Terran Marines attack a random hiding spot. All players who were behind that spot die but get a certain amount of points depending on the wave they're on. (If you lose on wave 1, you get 0 points, wave 2 you get 2 points, so on, all changeable)
- Winner(s) are the ones who survive the longest. After each wave, you can choose a different hiding spot, and can't use one that was already destroyed.

Other Notes: Extremely short game, good for a luck mini-game. Not a whole lot of thought was needed to be put into it, haha.


Anyways, hoped that gave you some ideas. Maybe I'll post some more when I got some more brain-food ^.^
 
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Ok guys, updated the main thread alot, adding more details to each game and a mini pic/preview to give a rough idea of the possible layout. I'll start adding all the cool ideas everyone has given in there. Hopefully can compile a big list and pick out the best when the time comes.

Doron said:
*drools* all the possibilities in SC2 for such a map...

hehe my thoughts exactly :p Especially for the very first one to be released raising the standard!

Doron said:
Super Mario Starcraft

- Maybe a side scrolling game in which you must jump over and dodge obstacles.
- Powerups that allow you to become invulnerable, jump higher, run faster, slow other players.
- The first player to the finish wins. If it's going to be like Uther Party, then first gets, for example, 10 points, second gets 5, so on. Depends on your points system.
- Maybe multiple levels with different terraining.

Other Notes: Of course, side scrolling may or may not be a pain to create.

- Ok so the screen is constantly moving and players have to maintain the pace? doging enemies, obstacles, ditches etc.
- All players on 1 screen right? Possibly hindering and obstructing each other.
- It's sounds ok, needs a bit more 'awesomeness' thou.
- A friend suggested a Space Race type one, where you are all Vikings/Banshees etc. in a Mario Kart type game. I think that would be a better way to go for a scrolling one taking a few aspects from this one, havin gpowerups, speed boosts, missiles, lasers, projectiles, cloaking etc. etc..

Yea points sytem works just like Uther Party, althought it's under debat for now.
Multiple levels/rounds for a game definitely possible :)

Doron said:
Hide!

- Using that zerg-morphing creature, you must find a patrolling group of Terran (enter unit here) and take their form before nightfall, when large Battlecruisers scan the area, killing any non-terran (enter unit here)s.
- For example: Phase 1: Find the Terran Firebats! And you must find the Firebats patrolling the area before night. By night, if you are not a Firebat, the Cruisers will attempt to kill you. If you found say, a Terran Marine group but not Firebats, you will still be shot at.
- Depending on certain forms you are in, you can set traps and/or gain special abilities to stop the other Changelings from trying to find the groups. So, let's say that Phase 2 comes up and its Terran Ghost units. Maybe that can set a trap that whenever an enemy Changeling runs over it, it sets off a nuclear launch on that spot. Anyone near that spot will take a ton of damage.
- Changelings cannot change into other player's units.
- Good environments for with would be either in the woods, or in a base. (with instead of battlecruisers, maybe tanks or something.)
- Each wave gets harder, maybe to find units and/or night comes faster. The last person standing (or the player(s) to reach the highest level) gets the points.

Other Notes: Very flexible as to what you can do as far as abilities and environment.

- This sounds very interesting, kind of like 'the thing'.
- Perhaps items and gadgets laying about the place you could use?
- So each phase you need to change into the correct form, what hinder players, whats the actual challenge here? Sounds like you just change with ease?
- My main concern is this might be a bit complicated for beginners and experienced players will know the whole level of by heart and what to do etc.

Doron said:
Nuclear Launch Detected.

- It starts out, you are a little zergling in a forest (unit/environment are just ideas of course) and there are random Nuclear Launches going off. You must avoid these Nuclear Launches for the longest time to win. The player(s) to survive at the end of each round gets 100 (variable) currency to buy certain abilities. There should be a little time between each round to allow the players to buy upgrades.
- Ability/Upgrade ideas could be both obvious and fun. Faster run speed, more sight distance (to see nukes), traps (to stun/slow other zerglings, could also affect self if you run into them), temporary speed boosts, temporary invulnerable, one-time teleportation, or for the most cost and super fun, call in a nuke one time for yourself.
- Each round, difficulty increases. Maybe at wave 5 (waves variable) nukes spawn twice as fast, making it as though there were two nuke-launchers at once now. Maybe at wave 3, hunters start appearing to attack the zerglings, maybe you have to use traps or special abilities on the hunters to kill them.
- Maybe at the last wave, the surviving zerglings must get to the Overlord to transport them safely home. By then, nukes should be going off left and right. Possibly, all players who get on the Overlord home should get the same amount of points, but that is also subject to change depending on the difficulty you will have it be. (if you make it as to where it is rare to see someone reach the end, then have it where all zerglings who survive and get to the Overlord get points, and have it where if a zergling dies at a certain wave they only get so many points. If it is pretty normal to see everyone reach the end, except for maybe a few newbies, then make it where the score is based on who enters the Overlord first.

Other Notes: Seems like it could be a pretty long game for a mini-game, so may have to make it only a few waves, and make it really harder each wave.

- This is very very similiar to Nuclear Aftermath in the games list of main thread :) I'm really happy with that one already.
- You could thou start as a zergling and eventually evolve into an Ultralisk of other Zerg monstrous creature of your choice.
- Taking the idea of traps from here could work nicely thou!

Doron said:
Where'd They Go?

- Depending on how many players there are, there are an X amount of hiding spots. They're pretty much all in a straight line, not hidden or anything. Each player must choose a spot to hide behind within 10 seconds. After 10 seconds (variable), a group of AI Terran Marines attack a random hiding spot. All players who were behind that spot die but get a certain amount of points depending on the wave they're on. (If you lose on wave 1, you get 0 points, wave 2 you get 2 points, so on, all changeable)
- Winner(s) are the ones who survive the longest. After each wave, you can choose a different hiding spot, and can't use one that was already destroyed.

Other Notes: Extremely short game, good for a luck mini-game. Not a whole lot of thought was needed to be put into it, haha.

- Haha quite fuuny, I really dislike 'luck' games thou
- Ofcourse a little bit of luck can reall be fun, but say 75% skill 25% luck is kind of what I'd aim for.

Doran said:
Anyways, hoped that gave you some ideas. Maybe I'll post some more when I got some more brain-food ^.^

Definitely dude, thanks alot really appreciated!
 
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Hmmm... remeber when I gave you that idea with Protoss colosus and you said its like War of the Worlds? So what about a minigame "War of Words", where you control a civilian if there are any in SC2 or at least a civilian car (There are few of them definetly). And there are 4 collosuses that shot laser continiuously in different directions (you know like in that movie), you know, like if you would order to that collosus to attack indestructible invisible unit and order the taget to move... then it would look like the collosus beam is moving like in that movie or like patroling... so anyway, with time that dumy unit would become faster and faster and it would be harder to avoid the laser beam. The last standing man wins, as earlier you die, less points you get.
 
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*ahem

Mutation (Melee Ultralisk)

- Each player has a unit that mutates (grows in power ie. stats) everytime they are clicked.
- The units are in an arena with each other.
- Certain changing areans in the arena give off auras that help any player standing in it. These auras give huge advantages but only last while the player is standing on the area.
- Areas shift constantly, obsticles and traps spawn randomly
- Player have to make choices between strategic movement and mutating.
- Points obtained depending on the position you die.

or alternitively

Unstable Mutation

- The goal is now to die first.
- Clicking on your unit reduces its health
- You have HUGE amounts of health (mabey)
- Areas now degenerate health at comparitively large amounts.
- Healing Areas and if you stand still too long theres a high chance youll be caught in one

Riot (Melee... Policeman)

- Cityscape area. You are policemen fighting off a huge crowd of people
- Defensive and offensive stances. (Defense = Lots of armor, regen /Offence = Damage, movespeed and knockback
- Weapons sometimes drop from foes
- Be the last to die!

For Hide! maby it can be situated in a terren base. Periodically senty turrets activate kindof thing... :D
 
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Just finished my exams, so am back with a vengeance :)

tleno said:
Hmmm... remeber when I gave you that idea with Protoss colosus and you said its like War of the Worlds? So what about a minigame "War of Words", where you control a civilian if there are any in SC2 or at least a civilian car (There are few of them definetly). And there are 4 collosuses that shot laser continiuously in different directions (you know like in that movie), you know, like if you would order to that collosus to attack indestructible invisible unit and order the taget to move... then it would look like the collosus beam is moving like in that movie or like patroling... so anyway, with time that dumy unit would become faster and faster and it would be harder to avoid the laser beam. The last standing man wins, as earlier you die, less points you get.

That could definitely work, how would you imagine the terrain looking thou etc. ? If your running from Collosuses chasing you with beams, any sort of abilities?
 
Level 12
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745
Mutation (Melee Ultralisk)

- Each player has a unit that mutates (grows in power ie. stats) everytime they are clicked.
- The units are in an arena with each other.
- Certain changing areans in the arena give off auras that help any player standing in it. These auras give huge advantages but only last while the player is standing on the area.
- Areas shift constantly, obsticles and traps spawn randomly
- Player have to make choices between strategic movement and mutating.
- Points obtained depending on the position you die.

or alternitively

Unstable Mutation

- The goal is now to die first.
- Clicking on your unit reduces its health
- You have HUGE amounts of health (mabey)
- Areas now degenerate health at comparitively large amounts.
- Healing Areas and if you stand still too long theres a high chance youll be caught in one

- So wait do you have to spam click your unit tp 'evolve' it, or is there another sorry?
- Kind of hard to picture what ure thinking, but it does pretty cool.
- Would it be possible to explain the terrain layout a little bit more, currently I'm picturing like a grid or something you move left,right,up,down etc.

Riot (Melee... Policeman)

- Cityscape area. You are policemen fighting off a huge crowd of people
- Defensive and offensive stances. (Defense = Lots of armor, regen /Offence = Damage, movespeed and knockback
- Weapons sometimes drop from foes
- Be the last to die!

- Ok so everyone spawns together fighting off a mob?
- Well it's ok, but for the typical survivor minigame they'll be funner concepts.
- If the game could be changed to a different type of objective involving police/robbers, it could be alot more intesting and set apart.

For Hide! maby it can be situated in a terren base. Periodically senty turrets activate kindof thing... :D

Yea a terran base is probably best, maybe also alternative objectives apart from just kills, such as finding items/artifacts guarded in storage faacilities.

Thanks for your game ideas again, really appreciated :)
 
Level 27
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11,325
Well okay, here's one:
Runaway MULE!
You control a broken Mule. It moves around and it's main purpose is to survive as long as possible. Last man MULE standing gets most points. There is a small arena like place and there are some kind of objects... I'm not sure... well shall we say MULE-blockers that run around and and damage all MULES that come too close. You can pick up srap parts to repair you MULE. Every x seconds, a new mule-blocker apears and starts wandering around. Also there are few bonuses like "Turbo" (Increases the speed), "Electromagnetic shield" (Makes invincible for few seconds) and "Stasis field" (Slows all the surounding blockers for a while).
 
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