- Joined
- Jul 28, 2007
- Messages
- 920
Project Members Needed (Minigame+BattleArena)
Hello to everyone, I'm tiger_cro and I like modding games. Before Wc3 i was modding Diablo II. Recently I started working on Wc3 project with few good persons. And now we would need some help.
So here we go:
FOOTNOTE:
Following notes are not Illative and in terminal plan it is possible that they will not be identical.
All ideas, notices, disagreements and suggestions are welcome and we will discuss about them. All the good ideas will be tested and best of them will be used.
The map name hasn't been defined yet. All what is written can be changed based on ideas, notices, disagreements and suggestions .
It will be defined in period of time between 1-2 months, it depends on completion of activities on map.
Up to of work on map there is two months.
Generally
Map Type
* generally a Battlefield (not arena like)
* but there will be other elements as well
Gameplay
* it's generally a fast paced tactic game; PvP/PvE teamplay game
Features
* wide selection of original spells, characters, items, modes etc.
* advanced spell and item systems
* advanced visuals
* teaming ingame (3v3v3, 4v4v4, 6v6, maybe even more if RtC gets fixed)
* fast paced gameplay, teamplay, various tactics
* user-friendliness
General Project Info
* everything will be coded in vJass
* all the ideas in the map will be made originally by our team and CAN be affected by users
* all content for the map will be made originally by our team
Few Map Details
General
* the map size will be either 128x128 or something between 64x64 and 128x128
* each team will have its base where they will be able to shop, learn skill etc.
* there will also be a battlefield, where the players will try to win through more indirect way
* at the beginning of the game, each player will choose its character
* the camera will be locked on that character
* players can vote for various modes
* two ways of winning (this segment is open for discussion):
* team capitulation is also possible, then the team doesn't lose points (but the other teams still gets them)
* towers will also be included in the game (they will protect mini-bases)
* there will be random creep waves (random spawning place, random creep types), including bosses
* there will probably be three concepts included in the gameplay:
* there will be various damage types and resistances
* many combat features included: attack/spell critical, piercing, blocking etc.
* a whole new dimension is added to hiding and ganking
Imports
* custom models and icons
* custom interface
Terrain
* terrain will probably be triggered (it can change during the game)
* it will contain advanced visual effects
Spells
* each character will have a wide selection of spells and builds
* there will be a special spell system
* spells can be upgraded
Items
* items won't be regular, there will be a special item system that hold only certain item types (books, scripts, diamonds, even skills)
* items can affect both attack and spells
* items can also be upgraded
* summoned units won't be able to be controlled, but will follow the master hero (this is still open to discussion)
Heroes
* no healing heroes
* heroes will not have ordinary stat points (as in strength, intelligence and agility)
* there will be a multiboard displaying various hero data
* playing this game will certainly require skills in various fields
* leveling system will be changed a bit
* each hero will be very detailed and special
Current Team Members
* tiger_cro Project Leader | Systems Support | Description/Gameplay/SFX Details
* Serbianbeast Terrain | Systems Support
* Silvenon Jass | Spells | Systems Creator
* Bruno Icons | Pictures Creator
* E1ysian Description and Story Support
We Need
* MODEL Creator (destructibles. Units, SFX)
* SKIN Creator
* ANIMATION Creator
* TERRAIN Creator (the more, the better, for making terrain presets)
* SOUNDS AND MUSIC Creator (works with game music and sound effects)
The team members we currently need the most are the modeler/animator and the story writer.
A note to modelers: usage of in-game textures is required as the model sizes must be minimum (around 100 KB)
Everyone who wants to join the project must provide a few links of his work. If we decide to accept him, he will be introduced with the rest of the project(details). Every team member will be treated with a great deal of respect and is allowed to COMMENT and SUGGESTION anything that might improve to the project.
Hello to everyone, I'm tiger_cro and I like modding games. Before Wc3 i was modding Diablo II. Recently I started working on Wc3 project with few good persons. And now we would need some help.
So here we go:
FOOTNOTE:
Following notes are not Illative and in terminal plan it is possible that they will not be identical.
All ideas, notices, disagreements and suggestions are welcome and we will discuss about them. All the good ideas will be tested and best of them will be used.
The map name hasn't been defined yet. All what is written can be changed based on ideas, notices, disagreements and suggestions .
It will be defined in period of time between 1-2 months, it depends on completion of activities on map.
Up to of work on map there is two months.
Wc3 Project Review
Generally
Map Type
* generally a Battlefield (not arena like)
* but there will be other elements as well
Gameplay
* it's generally a fast paced tactic game; PvP/PvE teamplay game
Features
* wide selection of original spells, characters, items, modes etc.
* advanced spell and item systems
* advanced visuals
* teaming ingame (3v3v3, 4v4v4, 6v6, maybe even more if RtC gets fixed)
* fast paced gameplay, teamplay, various tactics
* user-friendliness
General Project Info
* everything will be coded in vJass
* all the ideas in the map will be made originally by our team and CAN be affected by users
* all content for the map will be made originally by our team
Few Map Details
General
* the map size will be either 128x128 or something between 64x64 and 128x128
* each team will have its base where they will be able to shop, learn skill etc.
* there will also be a battlefield, where the players will try to win through more indirect way
* at the beginning of the game, each player will choose its character
* the camera will be locked on that character
* players can vote for various modes
* two ways of winning (this segment is open for discussion):
- capture the most points (by "capturing" the opponent's mini-bases)
- eliminate all the other enemy players (in a certain time period)
* when a team is killed, it loses points, and the killing team gets them- eliminate all the other enemy players (in a certain time period)
* team capitulation is also possible, then the team doesn't lose points (but the other teams still gets them)
* towers will also be included in the game (they will protect mini-bases)
* there will be random creep waves (random spawning place, random creep types), including bosses
* there will probably be three concepts included in the gameplay:
- battlefield (fighting with opponent players)
- hero survivor (defending allies from creeps)
- hero defense (preventing creeps from reaching a certain point)- hero survivor (defending allies from creeps)
* there will be various damage types and resistances
* many combat features included: attack/spell critical, piercing, blocking etc.
* a whole new dimension is added to hiding and ganking
Imports
* custom models and icons
* custom interface
Terrain
* terrain will probably be triggered (it can change during the game)
* it will contain advanced visual effects
Spells
* each character will have a wide selection of spells and builds
* there will be a special spell system
* spells can be upgraded
Items
* items won't be regular, there will be a special item system that hold only certain item types (books, scripts, diamonds, even skills)
* items can affect both attack and spells
* items can also be upgraded
* summoned units won't be able to be controlled, but will follow the master hero (this is still open to discussion)
Heroes
* no healing heroes
* heroes will not have ordinary stat points (as in strength, intelligence and agility)
* there will be a multiboard displaying various hero data
* playing this game will certainly require skills in various fields
* leveling system will be changed a bit
* each hero will be very detailed and special
Current Team Members
* tiger_cro Project Leader | Systems Support | Description/Gameplay/SFX Details
* Serbianbeast Terrain | Systems Support
* Silvenon Jass | Spells | Systems Creator
* Bruno Icons | Pictures Creator
* E1ysian Description and Story Support
We Need
* MODEL Creator (destructibles. Units, SFX)
* SKIN Creator
* ANIMATION Creator
* TERRAIN Creator (the more, the better, for making terrain presets)
* SOUNDS AND MUSIC Creator (works with game music and sound effects)
The team members we currently need the most are the modeler/animator and the story writer.
A note to modelers: usage of in-game textures is required as the model sizes must be minimum (around 100 KB)
Everyone who wants to join the project must provide a few links of his work. If we decide to accept him, he will be introduced with the rest of the project(details). Every team member will be treated with a great deal of respect and is allowed to COMMENT and SUGGESTION anything that might improve to the project.
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