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I've got a map idea for you. (Just making one up, needs to be balanced/changed in some places maybe)
Here it is:
Journey to Atlantis
It's a game where you can be 5 players, each one has 1 hero. If you die, you have a small chance of dying for ever but a big chance to revive.
The "age" is something between modern and future. (But no laser guns yet.)
You travel over the water (atlantis is under the water) to find the way gate to atlantis. Your crew is 5 heroes (players) and some other guys who help you, maybe marines or something. On the way you meet evil guys and stuff, but when you come to the waygate it doesn't work. You need to go to another place and find a energy crystal to make it work again. And when you travel to the crystal you meet more evil guys who want to protect atlantis from the humans. When you finaly get the crystal and power up the way gate, monsters come out that you have to fight down. After killing them you get into atlantis and you explore it. But l8er when you are exploring, more evil guys come and try to kill you.
Commander (John)
Primary Attribute: Strenght
Str / lvl: 1.5
Agi / lvl: 0.7
Int / lvl: 0.3
Starting Str: 20
Starting Agi: 18
Starting Int: 13
Damage: 45-65
Range: 475
Armor Type: Steel
Armor: 5
HP Base: 250
Mana Base: 100
Reg Base: 0.75
Mana Reg Base: 0.15
Ability 1: Reinforcements
Calls a group of marines to fight for you. Marines have low damage but fast attack rate. Marines also have a chance to evade an attack.
Ability 2: Gas
Gases nearby enemy units. The gas gives them -5 armor and -50% ms. They also have a big chance of missing an attack.
Ability 3: Randomous Rifle
The randomous rifle gives 0.2%chance of stunning and 0.5% chance to gas an enemy.
Ultimate: Recall
Recalls a random number between 1-15 of marines to help you fight.
Sergant (Connor)
Primary Attribute: Agility
Str / lvl: 0.9
Agi / lvl: 1.2
Int / lvl: 0.4
Starting Str: 15
Starting Agi: 22
Starting Int: 11
Damage: 35-45
Range: 500
Armor Type: Iron
Armor: 5
HP Base: 225
Mana Base: 75
Reg Base: 0.55
Mana Reg Base: 0.25
Major (Micheal)
Primary Attribute: Agility
Str / lvl: 0.8
Agi / lvl: 1.3
Int / lvl: 0.3
Starting Str: 14
Starting Agi: 21
Starting Int: 10
Damage: 25-55
Range: 450
Armor Type: Iron
Armor: 2.5
HP Base: 200
Mana Base: 85
Reg Base: 0.50
Mana Reg Base: 0.30
Arkeologist(guessing how its spelled) (Samantha)
Primary Attribute: Int
Str / lvl: 0.5
Agi / lvl: 0.8
Int / lvl: 1.4
Starting Str: 12
Starting Agi: 17
Starting Int: 24
Damage: 15-25
Range: 400
Armor Type: Leather
Armor: 1
HP Base: 150
Mana Base: 150
Reg Base: 0.35
Mana Reg Base: 0.75
Scientist (Patric)
Primary Attribute: Int
Str / lvl: 0.7
Agi / lvl: 0.7
Int / lvl: 1.6
Starting Str: 12
Starting Agi: 16
Starting Int: 25
Damage: 15-25
Range: 400
Armor Type: Leather
Armor: 1
HP Base: 150
Mana Base: 175
Reg Base: 0.45
Mana Reg Base: 0.55
Only made spells for Commander cause I got out of ideas.
Hope you like the idea cause i sat here wroting it for some time....
Tanks but this look like a campion and i doesnt have learn this yet but i will keep is in my mind and mabey make something like that (=
i will whait on a answer on a tread
and chance pc and so will i uloaded my map so you and KYTON can see that(=
and others(=
but this is not good but this is my fist TD T_T
Edit: try plzzz
thank for report the bugs i will fix them (=
Edit: i think i have fix all bugs....
i dont understand this when i try this work this....
