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project ideas needs

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Level 5
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Nov 6, 2008
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150
I dont know if this is the right place to put it. I need some ideas to what i can do in my project. Or just some ideas to a TD
 
Level 5
Joined
Nov 6, 2008
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150
that think you can:Thumbs_up:
but i have thinking and thinking but can find something....

EDIT: got that a maze race
 
Level 9
Joined
Oct 28, 2007
Messages
435
Heres some ideas....

Randomly generated abilities: Let some units that spawn, spawn with random abilities:
>Heal nearby units on death
>Endurance Aura
>Unholy Aura
>Devotion Aura
>Damage nearby towers on death
>Damage nearby towers every few seconds.

Also create tons of towers which uses mana....Searing Arrows and Cold Arrows are ideal abilities...also make your own auto cast abilities...creating towers which cast:
Starfall
Transmute ;)
Volcano
Stampede

Also give towers tons of orb effects casting:
Purge
Slow
Acid Bomb
Chain Lightning
Finger of Death
Black Arrow
...
...

Also make that a tower gains +1 damage and +1% attack speed with every kill up to a maximum of 200 or 256 (based on the system you use)

Towers should have inventory....allowing you to buy potent upgrades for a tower...

You should be able to buy heroes....

There should be tons of universal upgrades and upgrades which improves a certain tower type:
Example:
Universal Upgrades:
+Attack speed
+Damage %
+Attack range
+AOE (aoe towers only)
+Building Life
+Building Mana

Specific upgrades:
Gaurd Tower

Hail of Arrows
+All Gaurd Towers fire at x2 attack rate

Flame Arrows
+Gaurd Towers gain flame arrows ability

Cold Arrows
>Needs Flame Arrows
+Gaurd Towars gain Cold Arrows ability

Protection
+Gaurd Towers gain protection ability causing all nearby towers to have +2 armor.

and so on...

The towers should also be upgradeble all the way to level 10 :p
 
Level 10
Joined
Jul 31, 2008
Messages
477
Find, my TD idea here! I made it with your other thread "TD ideas" maybe you can make it? It sounds kinda fun if you ask me =P

And here's my other idea (not a TD);

I've got a map idea for you. (Just making one up, needs to be balanced/changed in some places maybe)

Here it is:

Journey to Atlantis

It's a game where you can be 5 players, each one has 1 hero. If you die, you have a small chance of dying for ever but a big chance to revive.

The "age" is something between modern and future. (But no laser guns yet.)

You travel over the water (atlantis is under the water) to find the way gate to atlantis. Your crew is 5 heroes (players) and some other guys who help you, maybe marines or something. On the way you meet evil guys and stuff, but when you come to the waygate it doesn't work. You need to go to another place and find a energy crystal to make it work again. And when you travel to the crystal you meet more evil guys who want to protect atlantis from the humans. When you finaly get the crystal and power up the way gate, monsters come out that you have to fight down. After killing them you get into atlantis and you explore it. But l8er when you are exploring, more evil guys come and try to kill you.


Commander (John)
Primary Attribute: Strenght
Str / lvl: 1.5
Agi / lvl: 0.7
Int / lvl: 0.3
Starting Str: 20
Starting Agi: 18
Starting Int: 13

Damage: 45-65
Range: 475
Armor Type: Steel
Armor: 5

HP Base: 250
Mana Base: 100
Reg Base: 0.75
Mana Reg Base: 0.15

Ability 1: Reinforcements
Calls a group of marines to fight for you. Marines have low damage but fast attack rate. Marines also have a chance to evade an attack.
Ability 2: Gas
Gases nearby enemy units. The gas gives them -5 armor and -50% ms. They also have a big chance of missing an attack.
Ability 3: Randomous Rifle
The randomous rifle gives 0.2%chance of stunning and 0.5% chance to gas an enemy.
Ultimate: Recall
Recalls a random number between 1-15 of marines to help you fight.


Sergant (Connor)
Primary Attribute: Agility
Str / lvl: 0.9
Agi / lvl: 1.2
Int / lvl: 0.4
Starting Str: 15
Starting Agi: 22
Starting Int: 11

Damage: 35-45
Range: 500
Armor Type: Iron
Armor: 5

HP Base: 225
Mana Base: 75
Reg Base: 0.55
Mana Reg Base: 0.25

Major (Micheal)
Primary Attribute: Agility
Str / lvl: 0.8
Agi / lvl: 1.3
Int / lvl: 0.3
Starting Str: 14
Starting Agi: 21
Starting Int: 10

Damage: 25-55
Range: 450
Armor Type: Iron
Armor: 2.5

HP Base: 200
Mana Base: 85
Reg Base: 0.50
Mana Reg Base: 0.30

Arkeologist(guessing how its spelled) (Samantha)
Primary Attribute: Int
Str / lvl: 0.5
Agi / lvl: 0.8
Int / lvl: 1.4
Starting Str: 12
Starting Agi: 17
Starting Int: 24

Damage: 15-25
Range: 400
Armor Type: Leather
Armor: 1

HP Base: 150
Mana Base: 150
Reg Base: 0.35
Mana Reg Base: 0.75

Scientist (Patric)
Primary Attribute: Int
Str / lvl: 0.7
Agi / lvl: 0.7
Int / lvl: 1.6
Starting Str: 12
Starting Agi: 16
Starting Int: 25

Damage: 15-25
Range: 400
Armor Type: Leather
Armor: 1

HP Base: 150
Mana Base: 175
Reg Base: 0.45
Mana Reg Base: 0.55

Only made spells for Commander cause I got out of ideas.


Hope you like the idea cause i sat here wroting it for some time....
 
Level 5
Joined
Nov 6, 2008
Messages
150
Tanks but this look like a campion and i doesnt have learn this yet but i will keep is in my mind and mabey make something like that (=
i will whait on a answer on a tread
and chance pc and so will i uloaded my map so you and KYTON can see that(=
and others(=
but this is not good but this is my fist TD T_T

Edit: try plzzz
 

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Level 10
Joined
Jul 31, 2008
Messages
477
Tanks but this look like a campion and i doesnt have learn this yet but i will keep is in my mind and mabey make something like that (=
i will whait on a answer on a tread
and chance pc and so will i uloaded my map so you and KYTON can see that(=
and others(=
but this is not good but this is my fist TD T_T

Edit: try plzzz

Uhhm, tried it and I've got 2 mayor bugs that I found.

1. You need wood to build towers and you dont have any wood.
2. When you start to build the towers they stay at like 5% cause the workers dont have the "repair (human)" ability.

Fix those bugs and i can try it again.
 
Level 5
Joined
Nov 6, 2008
Messages
150
thank for report the bugs i will fix them (=

Edit: i think i have fix all bugs....
 

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