Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Project Halo Wars

Discussion in 'StarCraft I & II' started by WOWWARS, May 9, 2010.

  1. WOWWARS

    WOWWARS

    Joined:
    Jul 29, 2009
    Messages:
    489
    Resources:
    0
    Resources:
    0
    well since Sc2's editor aand timeline makes a perfect halo world, Zerg = Flood,
    Terran = USMC, Protoss = Elites or the aliens with op sword.



    Story - The humans of Earth won the war but 30 years later the human heroes growing old and weaker.
    The Elites went to different worlds on a conquest but finds a very old friend and a new war wages but the humans do not belive this so they dont help.
    The Flood sends invasions across the galaxy and taking over worlds and corrupting them and the life that lives there. And now all falling back to Earth's Solar system

    I'm thinking of having this as an RTS like Halo wars it self but with a new story and like Solar conquest.

    [​IMG]

    Team

    Leader: Wowwars
    co-Leader:
    Terrainere:
    Triggere: Wowwars
    Quest/story maker:
    Data Editor:
    Artist:
     
  2. shadonavan

    shadonavan

    Joined:
    Jun 1, 2009
    Messages:
    306
    Resources:
    0
    Resources:
    0
    i cant support this map on the fact that halo wars was the WORST rts i have EVER had the misfortune to play.
     
  3. Nillere

    Nillere

    Joined:
    Aug 9, 2009
    Messages:
    220
    Resources:
    0
    Resources:
    0
    Halo Wars? Nice mod to a nice game, that's all i can say. Hope you'll finish the project!
     
  4. Sgt. Johnson

    Sgt. Johnson

    Joined:
    Jul 25, 2005
    Messages:
    574
    Resources:
    15
    Maps:
    15
    Resources:
    15
    The only reason I can admit that Halo Wars sucked was because it was on the console as an RTS, in my opinion RTS's should stay on the PC as controllers are way to clunky for an RTS.

    Were you around when blizzard tried to put Starcraft on the Nintendo 64? That was so insanely difficult to play due to controls that it wasn't even funny.
     
  5. WOWWARS

    WOWWARS

    Joined:
    Jul 29, 2009
    Messages:
    489
    Resources:
    0
    Resources:
    0
    Its no mod its a map cause i dont like mods they break down and inactive stuff its just dies fast.

    and i'm too lazy to turn it into a mod since i already started data/triggers (income and stuff)
    till terrain is done than i could finish it.
     
  6. Whiplash

    Whiplash

    Joined:
    May 11, 2010
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I have little faith in your project due to the way you wrote the story, its structured pretty poor from a dramatically standpoint.
     
  7. killer1390

    killer1390

    Joined:
    Mar 19, 2008
    Messages:
    90
    Resources:
    0
    Resources:
    0
    Do it, I loved halo ward. I agree that RTS should not be on consoles, but it was quite good considering.

    SC64 was hilariously hard.

    Diablo for the playstation was fun though. (yes, I realize it is not a rts, I was just saying!)
     
  8. Blizard Of Oz

    Blizard Of Oz

    Joined:
    Jan 9, 2010
    Messages:
    78
    Resources:
    0
    Resources:
    0
    Lol I remember buying that game for nintendo 64. IT WAS SEHR GUT! but pc version is better yah :)
     
  9. Sgt. Johnson

    Sgt. Johnson

    Joined:
    Jul 25, 2005
    Messages:
    574
    Resources:
    15
    Maps:
    15
    Resources:
    15
    Trying to use a cursor with a joystick was a nightmare.. Oh and don't make me think about actually trying to select shit.
     
  10. WOWWARS

    WOWWARS

    Joined:
    Jul 29, 2009
    Messages:
    489
    Resources:
    0
    Resources:
    0
    lol I am finishing basic tirggers and stuff but till i can start the events and such i need a terrainer.