Update (06/14/2020) Patch note for 'Alpha Build 122 - The Survival Dev Patch'. - Added Danger zones in survival mode - Added Barricades in survival mode - Added Random drop packages in survival mode - Fixed healing items in survival, healing kits now stack - Removed hero health regeneration in survival mode - Made arrows more expensive in survival mode - Fixed autopilot icon, it now shows proper icon - Fixed green quest icons - Fixed warping causing point leaks - Fixed the bug where player can skip at pre-first round - Temporarily removed armor-breaking system - Fixed the bug where sometimes presssing escape to skip the round it spawn two waves of enemies - Fixed collision of one house in east base. Added pathing blockers - Changed some models' team color texture to shaded - Fixed the bug where the hero can throw arrows without a bow in Survival mode when the player return to wave 1 - Removed energy shield in Multiboard, it's an inaccessible item - Updated food descriptions to match the data in the triggers - Fixed the bug where items not getting cleared when player chooses to return to wave 1 in survival mode - Fixed the bug where switching ammo add extra ammo to player (Exploit) - Fixed the bug where player get stucked in cinematic mode when going back to level 1 in survival mode - Fixed the hotkey for dismount should be 'Q' not 'E' - Fixed the death explosion not playing for Steam Tanks in Survival - Fixed the sleeping in survival mode, player shouldn't worry about sleeping in survival mode anymore - Fixed the units at front of the tank not getting knockbacked - Increased time from 15 seconds to 25 seconds before the wave starts in survival mode - Fixed missing barricade info in multiboard in survival mode - Fixed light being visible before spawning in survival mode, also fixed the light not getting Locust/unclickable ability - Fixed the Barricade and Water Icon - Fixed the horse in survival mode getting knockbacked when moving What to expect in future patches? - Fix for stats decreasing way before the player chooses the game mode - Fix for enemies spawning off the map (this rarely happens) - Fix for carry object ability where if the crate collides to the wall both Carry and Uncarry ability gets added to the hero - Fix for Lumber, Seeds, Mail and Notes not being able to go to the full inventory/bag - Add district names - Be able to choose whether to start as melee or ranged in Survival mode - Double Damage Powerup in Survival - Gambling in sandbox mode - Interiors and Cave update (all interiors will be explorable) - Splash Poison Arrow as Type 4 arrow - Hopping - Bosses in caves - TNT in survival mode [Possibly more] Download at the main post. Remember this project is still IN ALPHA/IN-DEVELOPMENT.