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Project EURICA (For Patch 1.30/1.31)

Discussion in 'Map Development' started by Strydhaizer, Jan 26, 2020.

  1. Strydhaizer

    Strydhaizer

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    Update (06/14/2020)


    Patch note for 'Alpha Build 122 - The Survival Dev Patch'.

    - Added Danger zones in survival mode
    - Added Barricades in survival mode
    - Added Random drop packages in survival mode
    - Fixed healing items in survival, healing kits now stack
    - Removed hero health regeneration in survival mode
    - Made arrows more expensive in survival mode
    - Fixed autopilot icon, it now shows proper icon
    - Fixed green quest icons
    - Fixed warping causing point leaks
    - Fixed the bug where player can skip at pre-first round
    - Temporarily removed armor-breaking system
    - Fixed the bug where sometimes presssing escape to skip the round it spawn two waves of enemies
    - Fixed collision of one house in east base. Added pathing blockers
    - Changed some models' team color texture to shaded
    - Fixed the bug where the hero can throw arrows without a bow in Survival mode when the player return to wave 1
    - Removed energy shield in Multiboard, it's an inaccessible item
    - Updated food descriptions to match the data in the triggers
    - Fixed the bug where items not getting cleared when player chooses to return to wave 1 in survival mode
    - Fixed the bug where switching ammo add extra ammo to player (Exploit)
    - Fixed the bug where player get stucked in cinematic mode when going back to level 1 in survival mode
    - Fixed the hotkey for dismount should be 'Q' not 'E'
    - Fixed the death explosion not playing for Steam Tanks in Survival
    - Fixed the sleeping in survival mode, player shouldn't worry about sleeping in survival mode anymore
    - Fixed the units at front of the tank not getting knockbacked
    - Increased time from 15 seconds to 25 seconds before the wave starts in survival mode
    - Fixed missing barricade info in multiboard in survival mode
    - Fixed light being visible before spawning in survival mode, also fixed the light not getting Locust/unclickable ability
    - Fixed the Barricade and Water Icon
    - Fixed the horse in survival mode getting knockbacked when moving

    What to expect in future patches?
    - Fix for stats decreasing way before the player chooses the game mode
    - Fix for enemies spawning off the map (this rarely happens)
    - Fix for carry object ability where if the crate collides to the wall both Carry and Uncarry ability gets added to the hero
    - Fix for Lumber, Seeds, Mail and Notes not being able to go to the full inventory/bag
    - Add district names
    - Be able to choose whether to start as melee or ranged in Survival mode
    - Double Damage Powerup in Survival
    - Gambling in sandbox mode
    - Interiors and Cave update (all interiors will be explorable)
    - Splash Poison Arrow as Type 4 arrow
    - Hopping
    - Bosses in caves
    - TNT in survival mode
    [Possibly more]

    Download at the main post. Remember this project is still IN ALPHA/IN-DEVELOPMENT.

     
    Last edited: Jun 13, 2020
  2. Strydhaizer

    Strydhaizer

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    This hasn't been updated for a while, so I thought I'll drop by, also to prevent this thread from getting locked automatically.

    I will be reworking most of the things in this project. I've played multiple different games with my friends while I was away and took some inspiration from other games that I can put in this project, especially boss fights and combat mechanics. I will be reworking some parts of the terrain (perhaps transfer some parts of the map to another map and load it with triggers instead to save some doodads in the first map), and also convert this project into a campaign like what I was hoping to utilize the load-another-map trigger. I tried my best to keep this project as compatible as possible in Reforged SD but unfortunately Reforged SD always mess up the dialogs and the cameras so I gave up doing it and keeping the compatibility only in Classic.

    Hopefully I can show something new within a week or a month from now. Cheers.

    (Meanwhile alpha versions will still be available at the main post for those who want to explore my work).

    Edit: I planning to convert the genre of this project into some sort of monster hunting.
     
    Last edited: Aug 21, 2020
  3. Strydhaizer

    Strydhaizer

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