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Project Divinity v 1.3

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Project Divinity v1.3
Created by Ultimate11

Map Info:

Project Divinity is a brand new map based on ideea of combining six elements (fire ; water ; air ; earth ; light and darkness) in combinations of one/two or three elements to generate over 40 unique abilities full MUI and lagless.
Features:

Game modes:
-Moobs HP : Easy/Classic/Hard
-Moobs abilities: Random/Classic/No abilities
-Spawm time: Slow/Classic/Fast/Verry fast
-Incoming elements: Classic/Random

Spaming:
Each wave is ruled by a specific element in order described above.
Every 7 waves is ruled by a damage test.Killing damage test you gain small amount of gold and lumber.

Builders:
There are six presets of builders (only thing that change is model not what he build :) )
-Alcholite
-Shadow Shaman
-Mini Pug
-Infernal
-Goblin
-Terror Bladfe

Structures build:
-Piercing tower
-Siege tower
-Blessing aura ==>Haste aura / Damage aura (increase damage or attack rate up tp 50%)
-Cursing aura (cast a randomly skill on enemy units:
-Acid bomb
-Hex
-Forked Lightning
-Shockwave
-Starfall
-Carrion Swarm
Killing moobs lead towers (pierce/siege) to lvl up to lvl 21.Each level increase damage and add some skill points.

Upgrades:
Arcane Arrow: max lv. 6 (increase range with 40/lvl)
Arcane Sword: max lv. 15 (increase dice damage with 7/lvl)
Haste: max lv. 6 (increase attack rate with 5%/lvl)
Moon Armour max lv. 10 (decrease moobs armour with -1/lvl)
Golden Spear max lv. 10 (increase incoming gold from race with 10%/lvl)
Chain Lightning max lv. 5 (Allow builder to use chaing lightning)
Empower max lv. 10 (Allow builder to use Empower)
Party max lv. 10 (increase gained experience 1 exp/lvl)
Scroll of Death (increase damage of final tower skill)
Scroll of Destruction (increase dps of final tower skill)
Lumber (increase lumber +1)
Live (increase lives with 1)

Some else stuff about map:

About armour types:
All towers do 100% damage to all type of armour.
All abilities generated from combning elements have one type of damage.
Fire Armour : take 200% from water attacks
Water Armour: take 200% from darkness attacks
Air armour: take 200% from earth attacks
Earth armour: take 200% from water attacks
Light armour: take 200% from earth attacks
Darkness armour: take 200% from light attacks

Custom systems:
-Race system //created by me:
Add 4 points to player that finish its round first.
Add 3 points to player that finish its round second.
Add 2 points to player that finish its round third.
Add 1 points to rest of players.
After each round players recive their race points as gold.

-Stun/pause system //created by me
Very flexible system that smart overwrite lower stun with high stun preventing buff placer.Stuck infinite.

-Slow system //created by me
Very flexible system that smart overwrite lower slow value with high one preventing buff placer.Stuck infinite.

-Armour system //created by me
Add armour to a unit (ex: add 3% of unit max hp as armour)

-Damage system //created by me
Add damage to a unit (ex: add 3% of unit max hp as damage)

-Experience system //created by me
Allow structures to gain experience and make level.

-Damage detection system //from thehelper.net
Screenshots and Videos:

Sorry for any grammar mistake :D.English is not my main language.


Image Description:


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January 18 , 2013
-Some abilities remake.
-Changed lvl-ing system
-Added some abilities to bosses.
-Added new tower at wave 64.
-Fixed some mistakes.
-Reduced lagg in full house.
-Reduced cost of most upgrades.

February 10 , 2013
-Balanced some lvl 2 abilities
-Added tower rank system
-Fixed known bugs
-Added new difficulty mode
-Added display window for experience
Contents

Project Divinity v 1.3 (Map)

Reviews
Approved - Element TD? been there done that, Project Divinity? not sure if copycat or just ryhmesProject Divinity (Version 1.1b) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C...

Moderator

M

Moderator

[img]http://www.hiveworkshop.com/forums/images_all/icons/peonpower01.gif[/img] ORCNET
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Comment

Review

Version

Approved
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- Element TD? been there done that, Project Divinity? not sure if copycat or just ryhmes
Project Divinity (Version 1.1b)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Project Divinity" is a Tower Defense map that bolsters the towers with 6 mystical elemental attributes that deal or amplify damage against waves.

"I tried the game and feels like Element TD found its long lost soulmate but I am not comparing the two but it still feels like it maybe because its elemental? who knows but the player difficulty and playability seems fine and I found no problems dealing with it but I don't know how does a player fail on the game? the waves just go endless without destroying or breaching to a destined area, I suggest you make up for this so that a player can understand to improve and survie a wave than giving them no spoon."

Terrain

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"Terrain doesn't do much when it comes to TD maps but still I like the idea of showing some SFX on those runes and the wave entrance it gives it more atmosphere."

Management

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"The towers leveling up by themselves by killing waves is awesome, amplifying them with elemental powers is sick, but the endless wave with no game end? and the lack of description portraying objects? this is where it drops down, this is a cool map but its a shame you don't propose much of the information regarding about the map I mean these kind of tower defenses with too much adhesives and attributions can be complex to beginners and can only do a simple td process, I suggest you explain everything regarding about the map in the quest menu since there is only a info showing the commands, add some like change log, how to play, credits, and more. Same goes to the runes I mean when you say fire it is like gives more damage but the runes doesn't say much please write some, anything else this is good to go."

Total Score:


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9/1580%C
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Orcnet
- has reviewed version 1.1b
 

Kusanagi Kuro

Hosted Project: SC
Level 10
Joined
Mar 11, 2012
Messages
708
After I tested it a first time, I must say it's really interesting to play this map. I assume that u based on Element TD (well, only the main element part) but u added many favor to it. What I like about this map are:
-Unique Abilities: Each ability is too cool to be in an TD map. There are so many various things that they can do.
-Level-up System: I have played many TD that has this kind of system but never get bored about that.
-Unique UI and many fantastic special effects.
-Easy to play. Not very complicated.

Despite all of the great things above, ur map also have few weak points: (most of them are the visual)
-The model of the aura tower and curse tower at level 3 are too large. Try to scaling them plz. Make them smaller.
-Some icons havent had the right DISBTN path so they appear at green box. (Some of the Mastered skill are the examples for this).
-Boring monsters. Although the towers have many great skills, the monsters dont have that. U should try to come up with other abilities for monster (Fake Dead, Evasion, Split, etc).

I think u should try to make the level-up graphic for the tower a little bit more easily to see. At the first 10 levels, it reallys easy but after that, really hard to know. No need to add the glowing things around the towers at level 15. They're really hurt my eyes. Try something a little bit less glowing. Also, try to make the information about the ability set at the quest logs. Making an ability list which shows the information about the skills is good, especially for new players.

I really like ur map though. 3.5/5 for now. :D
EDIT: Cant give the 3.5 rating so 4 is my current rating :D.
EDIT 2: I wonder why u dont make the elemental damage being reduced by other armor types.
 
Level 1
Joined
May 26, 2012
Messages
1
Well i would like to say this game is good and kinda exciting if you don't know what you are doing about the combination of elements but once you know about mostly or all of them, well it doesn't get exciting when combining element since you know most of them just like i did. Let me ask, how many skills are in the game since i just found 35 skills in the game. Anyway i play this game when i'm bored and can't find anything to do or usually playing with my friends. 4/5 great game, great effects.(Btw sorry for any grammatical errors).

Edit: And btw i forgot to tell that there is one bug. If you use sell on yourself well you sell yourself for 1 lumber
 
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Level 5
Joined
Jan 12, 2010
Messages
132
Well guys thx for your feedback.I am really happy.In last time I was bussy with university so..
Let me tell to you.New version is coming up (90% done).Some of visual effects esspecially hurting one are removed,new system lvl that keep u little more bussy and to minimize the experience code (old one was to long making lagg).Bosses have some cool abilities and some lvl2 abilities remake.Hope in 2 days I will upload new version.

@hayaku1412
Elemental damage is reduced by armour type.The ideea is that elemntal dmage is dealt by abilities not tower`s attack type.

@homeofdeath212
Yea I know and fixed most of known bugs.As I said the version is comming up soon.And btw there are 40 abilities in the game counted.
 
Last edited:

Kusanagi Kuro

Hosted Project: SC
Level 10
Joined
Mar 11, 2012
Messages
708
If u can import something big in the next version (like item inventory for towers, more types of tower, more abilities for towers, critical spells damage, etc), I'm 100% sure that ur map will get Recommended instead of Approved. (Of course it must be leakless to have that :D).
 
Level 5
Joined
Jan 12, 2010
Messages
132
If u can import something big in the next version (like item inventory for towers, more types of tower, more abilities for towers, critical spells damage, etc), I'm 100% sure that ur map will get Recommended instead of Approved. (Of course it must be leakless to have that :D).

There is already an ability that have critical strike Water+light
And way items for towers? It will be to complicated.
More spell..i think I`ll do when i will have some free time.
 
Level 5
Joined
Jan 12, 2010
Messages
132
I was focused on how many skills and system work and ofc eyes candy then towes moddel.
I hope that you apreciate that I dont have so much free time sience I have university,job etc.

If u like to see something special in the next version pls replay here.
 
Level 5
Joined
Jan 12, 2010
Messages
132
When you master some element it will take random slot, instead exact same location in command buttons oXY. Also if you upgrade tower, sometimes those abilities are lost.

There is ability, ancient explosion I think, that has in tooltip error like: D - Light - F
or something like that.
I will fix oXY icons positions and also fix some tooltype mistakes.
Please help me with some ideeas about next version :d.I lack in ideeas.
I think to add new element but all slots are full in oXY maybe I will grow the limit to combine up to 4 element.
Please help me with your sugestions.
And BTW thanks for all your feedback :X
 
Edit creeps, add evasion, phisical damage reduction, magic damage reduction, heal after dead, and many other such like things that will make each level unique :)

Some creeps can be faster, some give more gold, some have 2 times more hp than regular wave but reduced speed, some can be invisible so you need unique towers.

Some creeps can cast spells like blink (in front like 400-500-600 range each 5-6-7 seconds), divine shield for (2-3-5 seconds), rejuvenation, phase shift, boos armor, speed, regeneration, revive after dead, or split into 2-3-4 after dead (lesser ones) and so on.
 
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