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Problems With Unit Names

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Level 3
Joined
Apr 10, 2007
Messages
31
Greetings,

I've been having problems with an RP map lately. I've been using two maps to shift custom units back and forth, to avoid massive WE lag. Anyways, the first time I imported custom units into the main map, it screwed up all the names really bad. Here is an example of the spawner:
// Units: h000 (// Units: h000 (LoR Spawner), Name (Name)
LoR Spawner), Name (Name)
// Units: h000 (LoR Spawner), Name (Name)
LoR Spawner

*Not originally bold.

I think that this has to do with scripting/triggers because it displays the spawn code for each unit. I am convinced this is a really hard thing to fix so any help would be greatly appreciated.

I also don't mind re-doing all the custom units. I'm 50/50 on this decision.

-Zerpentos
 
Level 9
Joined
Jul 27, 2006
Messages
652
Hmmmm looks like Rawdata? Either you've switched View Raw Data on or when you copied the unit it didnt copy properly and corrupted the map?
Im not sure why it would corrupt the map or why it would display rawdata so wierdly...
Use ctrl D to disable rawdata if thats the problem, else find you back up and retry the copy. If you dont have a back up then your in trouble...
 
Level 3
Joined
Apr 10, 2007
Messages
31
I don't have a back up but I'm looking forward to re-doing everything that I did. I mean, I only did 3-4 builders, 11 buildings each but that's fine. I know a lot of mistakes I made due to the beta that I held for two of my friends.

From now on, I'm going to import/export using MPQ editors. But thanks for your help Kixer...
+Rep.
-Zerpentos
 
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