Greetings,
I've been having problems with an RP map lately. I've been using two maps to shift custom units back and forth, to avoid massive WE lag. Anyways, the first time I imported custom units into the main map, it screwed up all the names really bad. Here is an example of the spawner:
// Units: h000 (// Units: h000 (LoR Spawner), Name (Name)
LoR Spawner), Name (Name)
// Units: h000 (LoR Spawner), Name (Name)
LoR Spawner
*Not originally bold.
I think that this has to do with scripting/triggers because it displays the spawn code for each unit. I am convinced this is a really hard thing to fix so any help would be greatly appreciated.
I also don't mind re-doing all the custom units. I'm 50/50 on this decision.
-Zerpentos
I've been having problems with an RP map lately. I've been using two maps to shift custom units back and forth, to avoid massive WE lag. Anyways, the first time I imported custom units into the main map, it screwed up all the names really bad. Here is an example of the spawner:
// Units: h000 (// Units: h000 (LoR Spawner), Name (Name)
LoR Spawner), Name (Name)
// Units: h000 (LoR Spawner), Name (Name)
LoR Spawner
*Not originally bold.
I think that this has to do with scripting/triggers because it displays the spawn code for each unit. I am convinced this is a really hard thing to fix so any help would be greatly appreciated.
I also don't mind re-doing all the custom units. I'm 50/50 on this decision.
-Zerpentos