- Joined
- Jan 12, 2010
- Messages
- 321
Today I edited the blademaster model.
Normally I take milkshape or blender for modelling but I wanted to maintain the animations, so i took oinkerwinkle's vertex modifier.
And what a wonder, i got some serious problems.
Int he unanimated state all is fine but when I start to play an animations his trousers disappear and some poligons are flying around.
Does anybody know how to fix this?
I would be grateful.
€: I realized that it works nice when it is a .mdl file, but as soon I convert it to .mdx the trouser disappear in every animation. I attach the .mdl file if it helps.
Normally I take milkshape or blender for modelling but I wanted to maintain the animations, so i took oinkerwinkle's vertex modifier.
And what a wonder, i got some serious problems.
Int he unanimated state all is fine but when I start to play an animations his trousers disappear and some poligons are flying around.
Does anybody know how to fix this?
I would be grateful.
€: I realized that it works nice when it is a .mdl file, but as soon I convert it to .mdx the trouser disappear in every animation. I attach the .mdl file if it helps.
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