So I'm working on this mapping project that will play like a melee game, only with more advanced spell options on the heroes. Since it involves a great deal of custom icons and models, I wanted to use a MPQ file to store the data to decrease the size of the maps. At this point the only thing that I have in the file is a few icons in ReplaceableTextures/CommandButtons/ and ReplaceableTextures/CommandButtonsDisabled/. I made a SEMPQ with MPQ Draft, but when I tried to run a map that uses the files from the MPQ, the game crashes about 9/10 of the way through the loading process and I get an error message that tells me that my SEMPQ file is corrupt. If I try to play a map that doesn't use the files, it works just fine. Does anyone know what I'm doing wrong? I can't find any information anywhere on how to go about doing something like this.