Hi folks!
I've browsed this forum (and the rest of the internet) for hours now, but haven't found an answer that would help me @.@ (maybe I'm just too blind?)
Currently I'm working on a tower that i want to have a missile that pierces through targets and hit units behind.
Since I want the user to be able to use this ability in an optimized way, I need the attack ground order. Said this, I'm basing the ability off of artillery (missile).
So far, damage radius and spill work, but I can't find a way to damage units that are bypassed - and when attacking a ground, often even units in the targeted area do not get any damage.
Has anyone a good idea how to make this kind of ability (I prefer not in JASS since I haven't got enough time to learn it currently
)?
Or maybe a good idea how to make a work-around with a dummy unit?
Thanks in advance for any useful comments
I've browsed this forum (and the rest of the internet) for hours now, but haven't found an answer that would help me @.@ (maybe I'm just too blind?)
Currently I'm working on a tower that i want to have a missile that pierces through targets and hit units behind.
Since I want the user to be able to use this ability in an optimized way, I need the attack ground order. Said this, I'm basing the ability off of artillery (missile).
So far, damage radius and spill work, but I can't find a way to damage units that are bypassed - and when attacking a ground, often even units in the targeted area do not get any damage.
Has anyone a good idea how to make this kind of ability (I prefer not in JASS since I haven't got enough time to learn it currently
Or maybe a good idea how to make a work-around with a dummy unit?
Thanks in advance for any useful comments