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[Solved] Problem with weather effects

Discussion in 'Triggers & Scripts' started by MatiS, Jul 15, 2016.

  1. MatiS

    MatiS

    Joined:
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    Hi,
    I've made a trigger that creates (or rather should create) weather effect in nearly circular area around specific kind of units, but it doesn't work. What did I do wrong?
    • RadiationEffect
      • Events
        • Time - Every 1.00 seconds of game time
      • Conditions
      • Actions
      • For each (Integer Rad_WeatherDeleteInteger) from 0 to Rad_WeatherInteger, do (Actions)
        • Loop - Actions
          • Environment - Turn Rad_WeatherEffect[Rad_WeatherDeleteInteger] off.
          • Environment - Remove Rad_WeatherEffect[Rad_WeatherDeleteInteger]
      • Set Rad_WeatherInteger = 0
      • For each (Integer Rad_MainLoopInteger) from 1 to Rad_CasterCounter, do (Actions)
        • Loop - Actions
          • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Unit-type of (Picked unit)) equals to Rad_CasterUnitType[Rad_MainLoopInteger]
              • Then - Actions
                • Set Rad_Caster = (Picked unit)
                • Set Rad_CasterPosition = (Position of Rad_Caster)
                • Set Rad_Region = (Region centered at Rad_CasterPosition with size (((Cos(45.00)) x (2.00 x Rad_Radius)), ((Sin(45.00)) x (2.00 x Rad_Radius))))
                • Environment - Create at Rad_Region the weather effect Blue Fog
                • Set Rad_WeatherEffect[Rad_WeatherInteger] = (Last created weather effect)
                • Set Rad_WeatherInteger = (Rad_WeatherInteger + 1)
                • Set Rad_Region = (Region centered at Rad_CasterPosition with size (((Cos(30.00)) x (2.00 x Rad_Radius)), ((Sin(30.00)) x (2.00 x Rad_Radius))))
                • Environment - Create at Rad_Region the weather effect Blue Fog
                • Set Rad_WeatherEffect[Rad_WeatherInteger] = (Last created weather effect)
                • Set Rad_WeatherInteger = (Rad_WeatherInteger + 1)
                • Set Rad_Region = (Region centered at Rad_CasterPosition with size (((Cos(60.00)) x (2.00 x Rad_Radius)), ((Sin(60.00)) x (2.00 x Rad_Radius))))
                • Environment - Create at Rad_Region the weather effect Blue Fog
                • Set Rad_WeatherEffect[Rad_WeatherInteger] = (Last created weather effect)
                • Set Rad_WeatherInteger = (Rad_WeatherInteger + 1)
                • Set Rad_Region = (Region centered at Rad_CasterPosition with size (((Cos(15.00)) x (2.00 x Rad_Radius)), ((Sin(15.00)) x (2.00 x Rad_Radius))))
                • Environment - Create at Rad_Region the weather effect Blue Fog
                • Set Rad_WeatherEffect[Rad_WeatherInteger] = (Last created weather effect)
                • Set Rad_WeatherInteger = (Rad_WeatherInteger + 1)
                • Set Rad_Region = (Region centered at Rad_CasterPosition with size (((Cos(75.00)) x (2.00 x Rad_Radius)), ((Sin(75.00)) x (2.00 x Rad_Radius))))
                • Environment - Create at Rad_Region the weather effect Blue Fog
                • Set Rad_WeatherEffect[Rad_WeatherInteger] = (Last created weather effect)
                • Set Rad_WeatherInteger = (Rad_WeatherInteger + 1)
                • Custom script: call RemoveLocation(udg_Rad_CasterPosition)
              • Else - Actions
     
  2. Tasyen

    Tasyen

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    You'll have to enable them after creation to be shown.
    Just search under the same category for a enable action.
    • Environment - Turn (Last created weather effect) ON
     
  3. MatiS

    MatiS

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    Thanks, it's working :-D
     
  4. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Some weather effects do not stack. Weather has different classes and only 1 weather of each class can be shown in an area at the same time.