- Joined
- Nov 24, 2010
- Messages
- 546
Here is my problem
I creat randomized weather system in ceratain region, but it somehow do not create that effect
Well you would have to see triggers
I creat randomized weather system in ceratain region, but it somehow do not create that effect
Well you would have to see triggers
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Time - Every (Random real number between 5.00 and 7.00) seconds of game time
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Actions
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Environment - Remove Weather_Effect[1]
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Set Weather_Integer = (Random integer number between 1 and 4)
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Game - Display to (All players) the text: (String(Weather_Integer))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Weather_Integer Equal to 1
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Then - Actions
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Environment - Create at Region1 <gen> the weather effect Ashenvale Rain (Heavy)
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Environment - Turn (Last created weather effect) On
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Set Weather_Effect[1] = (Last created weather effect)
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Unit - Create 1 Footman for Player 1 (Red) at (Center of Region1 <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Weather_Integer Equal to 2
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Then - Actions
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Environment - Create at Region1 <gen> the weather effect Ashenvale Rain (Heavy)
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Environment - Turn (Last created weather effect) On
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Set Weather_Effect[1] = (Last created weather effect)
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Unit - Create 1 Knight for Player 1 (Red) at (Center of Region1 <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Weather_Integer Equal to 3
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Then - Actions
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Do nothing
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Weather_Integer Equal to 4
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Then - Actions
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Do nothing
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Else - Actions
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