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Problem with random spawns in region.

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I am using this trigger to spawn an item at random threw out a region and when i load the map, each time everything is in the same place.

Does any one know how to truly spawn an item randomly threw out a region each time the map is loaded for varying game play.

  • Stone Spawn 1
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 100, do (Actions)
        • Loop - Actions
          • Item - Create Small Stone at (Random point in Opening Area <gen>)
Help will be much appreciated.:grin:
 
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