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I am using this trigger to spawn an item at random threw out a region and when i load the map, each time everything is in the same place.
Does any one know how to truly spawn an item randomly threw out a region each time the map is loaded for varying game play.

Does any one know how to truly spawn an item randomly threw out a region each time the map is loaded for varying game play.
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Stone Spawn 1
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Events
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Map initialization
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Conditions
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Actions
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For each (Integer A) from 1 to 100, do (Actions)
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Loop - Actions
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Item - Create Small Stone at (Random point in Opening Area <gen>)
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