I am using this trigger to spawn an item at random threw out a region and when i load the map, each time everything is in the same place.
Does any one know how to truly spawn an item randomly threw out a region each time the map is loaded for varying game play.

Does any one know how to truly spawn an item randomly threw out a region each time the map is loaded for varying game play.
-
Stone Spawn 1
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
For each (Integer A) from 1 to 100, do (Actions)
-
Loop - Actions
-
Item - Create Small Stone at (Random point in Opening Area <gen>)
-
-
-
-
