Hi everybody,
i'd like to drop some structures on the map via create unit. The location is calculated as an offset from a center tower (which is placed by the player).
The idea is that the player places the center tower, then a trigger will arise and drop 8 towers around it.
Because it is a TD map with very limited space the positioning of the "substructures" has to be very accurate.
The problem is they are always misplaced depending on which player built the central tower no matter how i adjust the offsets. (1 building square strafed/shifted)
Is there any way to place them right without creating individual offsets for each player? (which would result in 128 custom values which had to be determined by time eating testing, because I believe it has something to do with false rounding of the world coordinates and as a result the subtowers are misplaced when they are created by the trigger in a different quarter of the map)
thanks in advance,
regards
BlacKcuD
i'd like to drop some structures on the map via create unit. The location is calculated as an offset from a center tower (which is placed by the player).
The idea is that the player places the center tower, then a trigger will arise and drop 8 towers around it.
Because it is a TD map with very limited space the positioning of the "substructures" has to be very accurate.
The problem is they are always misplaced depending on which player built the central tower no matter how i adjust the offsets. (1 building square strafed/shifted)
Is there any way to place them right without creating individual offsets for each player? (which would result in 128 custom values which had to be determined by time eating testing, because I believe it has something to do with false rounding of the world coordinates and as a result the subtowers are misplaced when they are created by the trigger in a different quarter of the map)
thanks in advance,
regards
BlacKcuD
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