- Joined
- May 16, 2020
- Messages
- 657
Hi guys,
I see some maps where structures for the map are not pre-placed, but instead added to the map via triggers once the game starts. I always assumed this is due to performance reasons. But if you place the structures after the game starts via triggers, the game has to load these assets anyhow, no?
So my question is: Is there any real benefit of preplacing structures vs adding structures via triggers?
I see some maps where structures for the map are not pre-placed, but instead added to the map via triggers once the game starts. I always assumed this is due to performance reasons. But if you place the structures after the game starts via triggers, the game has to load these assets anyhow, no?
So my question is: Is there any real benefit of preplacing structures vs adding structures via triggers?