- Joined
- Jun 17, 2014
- Messages
- 236
Okay, now it's work for every attacker on the map, but it clash with another unit.
when unit 1 attack (2.0 attack interval), and unit 2 attack after 1 second unit 1 attack.
unit 1 attack speed will detected as 1.0 second interval.
+2 REP if solved.
thanks for advance
when unit 1 attack (2.0 attack interval), and unit 2 attack after 1 second unit 1 attack.
unit 1 attack speed will detected as 1.0 second interval.
+2 REP if solved.
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Attack
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Events
- Unit - A unit Is attacked
- Conditions
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Actions
- Set Uu1 = (Attacking unit)
- Custom script: set udg_Ui1 = GetHandleId(udg_Uu1)
- Custom script: set udg_UTempTimer = LoadTimerHandle( udg_Uhash , udg_Ui1 , StringHash("timer") )
- Custom script: if udg_UTempTimer == null then
- Custom script: set udg_UTimerIndex = udg_UDex
- Custom script: call SaveTimerHandle( udg_Uhash , udg_Ui1 , StringHash("timer") , udg_UTimer[udg_UTimerIndex] )
- Custom script: call SaveUnitHandle( udg_Uhash , GetHandleId( udg_UTimer[udg_UTimerIndex] ) , StringHash("unit") , udg_Uu1 )
- Custom script: else
- Custom script: if LoadBoolean( udg_Uhash , udg_Ui1 , StringHash("boolean") ) != false then
- Custom script: set udg_Ur1 = TimerGetElapsed( LoadTimerHandle( udg_Uhash , udg_Ui1 , StringHash("timer") ) )
- Custom script: set udg_UnitASPD[GetUnitUserData(udg_Uu1)] = udg_Ur1
- Game - Display to Player Group - Player 1 (Red) the text: (Attack interval was: + (String(Ur1)))
- Custom script: endif
- Custom script: endif
- Custom script: call TimerStart( LoadTimerHandle( udg_Uhash , udg_Ui1 , StringHash("timer") ) , 30. , false , null )
- Custom script: call SaveBoolean( udg_Uhash , udg_Ui1 , StringHash("boolean") , true )
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Events
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Error
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Events
- Unit - A unit Is issued an order with no target
- Unit - A unit Is issued an order targeting a point
- Unit - A unit Is issued an order targeting an object
- Conditions
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Actions
- Custom script: if LoadBoolean( udg_Uhash , udg_Ui1 , StringHash("boolean") ) == true then
- Custom script: call SaveBoolean( udg_Uhash , udg_Ui1 , StringHash("boolean") , false )
- Custom script: endif
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Events
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Melee Initialization
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Events
- Map initialization
- Conditions
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Actions
- Hashtable - Create a hashtable
- Set Uhash = (Last created hashtable)
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Events