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example
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Events
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Unit - A unit Dies
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Conditions
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Actions
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Hashtable - Save Handle Of(Position of (Dying unit)) as (Key test position1) of (Key test position2) in myhash
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Hashtable - Save Handle Of((Load (Key test position1) of (Key test position2) in myhash) offset by 150.00 towards 360.00 degrees) as (Key angle test1) of (Key angle test2) in myhash
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Unit - Create 1 Terran Marine for Player 1 (Red) at (Load (Key angle test1) of (Key angle test2) in myhash) facing Default building facing degrees
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Custom script: call SetUnitX ( GetLastCreatedUnit(), GetLocationX(LoadLocationHandle(udg_myhash, StringHash("angle test1"), StringHash("angle test2"))) )
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Custom script: call SetUnitY ( GetLastCreatedUnit(), GetLocationY(LoadLocationHandle(udg_myhash, StringHash("angle test1"), StringHash("angle test2"))) )
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-------- ====================================== --------
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Custom script: call RemoveLocation(LoadLocationHandle(udg_myhash, StringHash("angle test1"), StringHash("angle test2")))
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Custom script: call RemoveLocation(LoadLocationHandle(udg_myhash, StringHash("test position1"), StringHash("test position2")))
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