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Problem with a Custom Model while Importing

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Oct 2, 2005
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Thanks for reading this.
I am kinda new here, this is my first custom model. I was in need of a wall block for my dungeon keeper map. So I got the Cityscape Short Wall End, made it really square (a bit taller than a cube), and put a custom texture in it.
The texture was the Dungeon Manmade Walls cut inside the City Building skin to fit exactly in the Wall End. Also, to not claimed lands, I did the same with the Dungeon Natural Cliff Walls, still in the Wall End.
So I had a Natural Dungeon Wall textured cube, and a Manmade one.
I saved the manmade one as Dungeon_Wall.mdx, with the texture in a folder "Textures\wallskin.blp", and the natural as Cave_Wall.mdx, with the texture "Textures\caveskin.blp".
I opened both in the Warcraft 3 Viewer v2.3c and I could see both of them, perfectly, with the textures and everything.
So I imported them to the game, with the correct textures, without "war3mapimported" before the models, and I saved it, closed it, and then they wouldn't appear, like they had no skins.
Maybe, since I am using the Wall End model, I should use the textures in the same path, but they are two, how would I do it?

The models with the textures are attached.

Thank you in advance.
 

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the thing is that i know that i can use the original texture, and import the custom and put in te same path of the original, but i want to use 2 different textures for this same model
actually, i may need using 4 textures for this model, even 5, i dunno
i just want a way to do it
 
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