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Priority Change

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Level 9
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May 21, 2014
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580
Hello, hive. It's been a while since I asked here. Let me get to the point.

I want to implement something that I can't seem to find out how.
Priorities... for AI, with conditions. This is for my map that I need to update since many players have suggested this already.
For example, when a PEASANT is behind the walls of his camp, he should have NO priority from AI units. When a peasant is outside, then he should get priority when he enters enemy acquisition range.

How can I go through this? Anyways of implementing such idea?
 
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