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[Trigger] Preventing a Crypt Fiend from Automatically Burrowing

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Aug 2, 2006
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I've got a game I'm making where it's kind of a boss fight, where every few hits, the boss (a crypt fiend) will burrow back underground, but the only problem is that when it gets close to no health, it'll burrow back underground without me telling it to.

It's just a computer player controlling it, there is no AI active on it. Is there any way to keep the computer from automatically burrowing a damaged crypt fiend?
 
Ok it seems stopping the order seems to be working.

Only problem I'm having (but I can live with it) is that when the crypt fiend gets near death, it'll start pausing every once in a while for a split second (because of the burrow order being stopped).
 
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