- Joined
- Aug 16, 2019
- Messages
- 199
I'm developing a co-op adaptation of SC2 for Warcraft 3 and have a question.
I know that for multiplayer games, it’s possible to implement saving and loading data through the Preload Exploit. It would be useful for me to transfer player experience data between missions—for example, how many games have been played and with which character. It might also be interesting to implement an experience system (but without persistent progression, like in SC2).
Everything should happen automatically, from saving to loading (without requiring a special load code). Theoretically, the data should be used across different maps. Are there any guides or resources for working with the Preload Exploit? What functions are used for writing and reading? What method is used to protect the data from being hacked? Are there any ready-made systems in this area?
Does this system Maxou Save & Load partially meet my needs?
And is this exploit available in the current Reforged patch?
I know that for multiplayer games, it’s possible to implement saving and loading data through the Preload Exploit. It would be useful for me to transfer player experience data between missions—for example, how many games have been played and with which character. It might also be interesting to implement an experience system (but without persistent progression, like in SC2).
Everything should happen automatically, from saving to loading (without requiring a special load code). Theoretically, the data should be used across different maps. Are there any guides or resources for working with the Preload Exploit? What functions are used for writing and reading? What method is used to protect the data from being hacked? Are there any ready-made systems in this area?
Does this system Maxou Save & Load partially meet my needs?
And is this exploit available in the current Reforged patch?