- Joined
- Jun 16, 2007
- Messages
- 1,572
Ok Valkmeire Created me this Trigger
Is their away to make this trigger detect the right unit.
so lets say i was "Super Saiyan Goku" and i clicked "Power Up" insted of having a annoying "normal Aura" it gave me a "Super Saiyan Aura" and i obtained the right sound clip.
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power up begin
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to PowerUp
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Actions
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Set PowerUpCaster = (Casting unit)
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Set PowerUpPoint = (Position of PowerUpCaster)
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Unit - Create 1 Aura for (Owner of PowerUpCaster) at PowerUpPoint facing Default building facing degrees
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Set PowerUpDummy[0] = (Last created unit)
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Unit - Move PowerUpDummy[0] instantly to PowerUpPoint
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Animation - Change PowerUpDummy[0]'s animation speed to 300.00% of its original speed
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Unit - Add a 0.20 second Generic expiration timer to PowerUpDummy[0]
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Camera - Shake the camera for (Owner of PowerUpCaster) with magnitude 13.00
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power up effect
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to PowerUp
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Actions
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Wait 0.10 seconds
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Unit - Pause PowerUpCaster
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Sound - Play powerup <gen> at 100.00% volume, attached to PowerUpCaster
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Custom script: call RemoveLocation(udg_PowerUpPoint)
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Set PowerUpDummy[0] = No unit
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Wait 1.00 seconds
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Camera - Stop swaying/shaking the camera for (Owner of PowerUpCaster)
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Unit - Unpause PowerUpCaster
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Set PowerUpCaster = No unit
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Is their away to make this trigger detect the right unit.
so lets say i was "Super Saiyan Goku" and i clicked "Power Up" insted of having a annoying "normal Aura" it gave me a "Super Saiyan Aura" and i obtained the right sound clip.



