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Power Up Aura's Problem.

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Level 19
Joined
Jun 16, 2007
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1,572
Ok Valkmeire Created me this Trigger

  • power up begin
    • Events
      • Unit - A unit Begins channeling an ability
    • Conditions
      • (Ability being cast) Equal to PowerUp
    • Actions
      • Set PowerUpCaster = (Casting unit)
      • Set PowerUpPoint = (Position of PowerUpCaster)
      • Unit - Create 1 Aura for (Owner of PowerUpCaster) at PowerUpPoint facing Default building facing degrees
      • Set PowerUpDummy[0] = (Last created unit)
      • Unit - Move PowerUpDummy[0] instantly to PowerUpPoint
      • Animation - Change PowerUpDummy[0]'s animation speed to 300.00% of its original speed
      • Unit - Add a 0.20 second Generic expiration timer to PowerUpDummy[0]
      • Camera - Shake the camera for (Owner of PowerUpCaster) with magnitude 13.00
  • power up effect
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to PowerUp
    • Actions
      • Wait 0.10 seconds
      • Unit - Pause PowerUpCaster
      • Sound - Play powerup <gen> at 100.00% volume, attached to PowerUpCaster
      • Custom script: call RemoveLocation(udg_PowerUpPoint)
      • Set PowerUpDummy[0] = No unit
      • Wait 1.00 seconds
      • Camera - Stop swaying/shaking the camera for (Owner of PowerUpCaster)
      • Unit - Unpause PowerUpCaster
      • Set PowerUpCaster = No unit


Is their away to make this trigger detect the right unit.

so lets say i was "Super Saiyan Goku" and i clicked "Power Up" insted of having a annoying "normal Aura" it gave me a "Super Saiyan Aura" and i obtained the right sound clip.
 
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