I find these terrains to be below your usual standard of greatness, Azurot.
- Surely you cannot have done them fullheartedly?
Right away I will disregard the first one as being the poorest, and continue onto the latter, as it does look tenfolds better to my eyes. While I love the lighting effects and the background, I must say there seem to be extremely little variation and detail to this work, I'd like to see at least one or two more grass models used.. Or when coming to think of it, that really just applies for all the brush of the terrain, be it trees, grass and foliage.
I must also comment that I dislike your usage of models in general, there are som many more great doodads to be used. Furthermore, what takes most of that "wilderness" feeling away for me is the fact that everything seems lined up and planned, with similar gaps between each stone, grass and foliage, and the fact that most of the things in the terrain looks copied and pasted. I also want to point out that while I love tilted camera angles, I do not approve of the overly tiltasion of it, you should slacken up the tilt and make it less apparent, or less "sharply" tilted, for that matter.
I would love to see something similar from the first one in the second one, some kind of ruin or graveyard to catch the attention, as a center of focus is near to completely non-existing in the second view. What I'd also love to see is a river and waterfall, preferable starting from the right side and snaking its way to the left side between the foreground trees and the background trees, to give the terrain more of a living feel.
I see some potential in this terrain if you can force yourself into working just a tad more on it, taking in the advices given by your fellow terrainers.
Good luck!