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Pooooooooooh Bear

Discussion in 'Terrain & Level Design' started by Azurot, Oct 22, 2011.

  1. Azurot

    Azurot

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    Just thought I'd release some stuff to keep all y'all interested in me.

    Or something like that.
     

    Attached Files:

  2. Kino

    Kino

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    I dont frequent the terrain forum much but this one appeals to me for some reason.

    Out of curiosity, what doodad did you use for the distant wall in the first pic?
    Also what fog colour did you use?
     
  3. L2love

    L2love

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    I really like the 2nd one but I don't really like the ferns but that just might be me.
     
  4. Oziris

    Oziris

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    Those ferns stick out more then they should.
     
  5. johannesr

    johannesr

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    I like them, great atmosphere!
     
  6. fladdermasken

    fladdermasken

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    I love the choice of fog, the lighting in the second one is perfectly sublime. I'd have to side with my colleagues about the ferns though. And revise the foreground just a tad, a few grass-models appears to be floating and the lefthand rock could be lowered a bit as well.
    Not a single model, it's a construction. I'd say Wall End Short (Cityspcape) and Column Broken (Dalaran Ruins).
     
  7. Azurot

    Azurot

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    Working on fixing the grass models. Thank Flad ;)

    I'm open to fixing the ferns too; are you guys thinking a tint-job with less ferns all around, or do you mean they are too high/stick out of the ground to much?

    Kino: I'd love to help you figure out the exact terrain fog, but I changed the fog a little bit after I made it. However, the closest I could come was something along the lines of 195,175,75, and I obviously made it a very thick fog with 0 z start and 3000 z end.
    Btw, I love your terrains to death, I wouldn't be surprised if you very profoundly inspired me to make this kind of atmosphere.
     
  8. Kino

    Kino

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    Well I dont need an approximation, so that answer works fine.

    Really? I havent done nay show terrains in like 2 years. XD
     
  9. tobyfat50

    tobyfat50

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    Love the fog, don't like the trees.
    Ok I am interested!
     
  10. Keiji

    Keiji

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    I find these terrains to be below your usual standard of greatness, Azurot.
    - Surely you cannot have done them fullheartedly?

    Right away I will disregard the first one as being the poorest, and continue onto the latter, as it does look tenfolds better to my eyes. While I love the lighting effects and the background, I must say there seem to be extremely little variation and detail to this work, I'd like to see at least one or two more grass models used.. Or when coming to think of it, that really just applies for all the brush of the terrain, be it trees, grass and foliage.

    I must also comment that I dislike your usage of models in general, there are som many more great doodads to be used. Furthermore, what takes most of that "wilderness" feeling away for me is the fact that everything seems lined up and planned, with similar gaps between each stone, grass and foliage, and the fact that most of the things in the terrain looks copied and pasted. I also want to point out that while I love tilted camera angles, I do not approve of the overly tiltasion of it, you should slacken up the tilt and make it less apparent, or less "sharply" tilted, for that matter.

    I would love to see something similar from the first one in the second one, some kind of ruin or graveyard to catch the attention, as a center of focus is near to completely non-existing in the second view. What I'd also love to see is a river and waterfall, preferable starting from the right side and snaking its way to the left side between the foreground trees and the background trees, to give the terrain more of a living feel.

    I see some potential in this terrain if you can force yourself into working just a tad more on it, taking in the advices given by your fellow terrainers.

    Good luck! :)