- Joined
- Feb 9, 2009
- Messages
- 1,800
Very cool.
/*
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| SPELL MECHANICS |
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It is better if you try the spell first in-game before reading its mechanics below, to
give you a better context especially on the terms used.
Definitions:
> HERO - the wielder/learner of this spell
Phases (In sequence):
1. Energy Stack Creation:
- Upon learning the 'passive' ability, the HERO will acquire its <energy stack>.
The stack will contain vacant <energy spheres> that will orbit around the HERO.
2. Energy Absorption:
- When an enemy unit targets the HERO with a single-target spell, the spell will
be blocked if the HERO's <energy stack> is not full.
- When a spell is blocked, it is transformed into potential energy and is
extracted from the enemy unit by the HERO.
3. Energy Transfer:
- The energy will be transferred to the HERO in the form of an <energy proxy>
that travels towards one of the HERO's vacant <energy spheres>.
4. Energy Storing:
- Upon contact between the <energy proxy> and the vacant <energy sphere>, the
<energy proxy> gives off its energy into the vacant <energy sphere>, changing
its state from being 'vacant' to 'charged'/'occupied'. Once all <energy spheres>
belonging to an <energy stack> are charged, that <energy stack> is considered
'full'.
5. Energy Spheres Orbit:
- Charged <energy spheres> orbiting the HERO deals damage through time to units
within their radius.
- The HERO also takes damage equal to percentage of its max HP over time, for
each charged <energy spheres> in its <energy stack> (the damage taken by the
HERO is multiplied by the number of charged <energy spheres>).
6. Energy Activation:
- When the HERO uses the activation ability, a charged <energy sphere> is popped
from its <energy stack>. The energy will be extracted from the <energy sphere>
(changing its state to vacant) and will travel towards the HERO, again, in the
form of an <energy proxy>.
7. Energy Consumption:
- Finally, when the <energy proxy> contacts the HERO, the contained potential
energy is extracted and the HERO will morph that energy to whatever is its
original form and sends it towards a target.
*/