• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Polymorph Cloud

Status
Not open for further replies.
Level 10
Joined
Sep 29, 2006
Messages
447
I'm trying to make an ability called polymorph cloud that will create a cloud at a target location that will cast polymorph on any unit that goes under it. So far I've created a cloud with the locust and polymorph abilities (I wan't the cloud invulnerable and unselectable), and polymorph has no tech requirements or mana. I tried using this trigger but it doesn't seem to be working does anyone have any idea as to how to make this work?

  • add event
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
      • (Unit-type of (Summoned unit)) Equal to Polymorph Cloud
    • Actions
      • Trigger - Add to polymorph <gen> the event (Unit - A unit comes within 300.00 of (Summoned unit))
  • polymorph
    • Events
    • Conditions
    • Actions
      • Unit - Order (Summoned unit) to Human Sorceress - Polymorph (Triggering unit)
 
Level 24
Joined
Oct 18, 2008
Messages
942
i didnt look what u tried but this is how i would do it:

  • Event
  • Every 0.06 seconds
  • Actions
  • Unit Group - Pick every unit in units of type cloud and do multiple actions
    • Set picked unit - TempUnit
    • Run seppo.gen
  • seppo.gen
  • Event
  • Conditions
  • Actions
  • Unit Group - Pick every unit in units in 300 distance from TempUnit
    • Unit - order TempUnit to Human Sorceress - Polymorph [Picked Unit]
 
Level 5
Joined
Nov 12, 2007
Messages
134
  • add event
  • Events
  • Unit - A unit Spawns a summoned unit
  • Conditions
  • (Unit-type of (Summoned unit)) Equal to Polymorph Cloud
  • Actions
  • Trigger - Add to polymorph <gen> the event (Unit - A unit comes within 300.00 of (Summoned unit))
  • Polymorph
    • Events
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units within 300.00 of (Position of (Triggering unit)) matching ((Unit-type of (Matching unit)) Equal to Polymorph Cloud)) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Human Sorceress - Polymorph (Triggering unit)
This trigger will pick any Polymorph Clouds that are in 300 range of the triggering unit and order them to cast Polymorph on the triggering unit.
 
Level 11
Joined
Apr 6, 2008
Messages
760
Um... I seriously don't see any link between running 2 triggers at the same time and your spell being MUI.

its very MUI, but will spam them if they are inside the cloud. need a work around if they gonna just be polyed 1 time by each cloud. add them to a group array for each cloud eg.

add this to the map header

JASS:
function H2I takes handle h returns integer
    return h
    return 0
endfunction


  • ASDF
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units of type Cloud) and do (Actions)
        • Loop - Actions
          • Set TempUnit = (Picked unit)
          • Custom script: set udg_TempInt = (H2I(GetEnumUnit())-0x100000)
          • Unit Group - Pick every unit in (Units within 512.00 of (Position of TempUnit) matching (((Picked unit) is in Group[TempInt]) Equal to False)) and do (Actions)
            • Loop - Actions
              • Set TempUnit = (Picked unit)
              • Trigger - Run TriggerSomething <gen> (ignoring conditions)
  • TriggerSomething
    • Events
    • Conditions
    • Actions
      • Unit Group - Pick every unit in units in 300 distance from TempUnit
      • Unit Group - Add TempUnit to Group[TempInt]
 
Last edited:
Status
Not open for further replies.
Top