Hello everyone !
I have a question concerning Point Leaks, i know how to prevent them, but now i need to know a certain detail about it:
My Question is: What Line exactly creates the leak ? The setting of the point, or the creation of the unit AT the point ?
On in other words: Do we just have to reset the point before it is used again, or do we need to reset the point between every single reference to it ?
I ask this to find out wether the following leaks or not:
Thanks for your time !
PS: The Remove Point function comes from WEU
I have a question concerning Point Leaks, i know how to prevent them, but now i need to know a certain detail about it:
Trigger
1 Set Temp_Point = (Event Response - Target point of Ability being cast.)
2 Unit - Create 1 Footman for Player 1 (Red) at Temp_Point
3 Point - Remove Temp_Point
On in other words: Do we just have to reset the point before it is used again, or do we need to reset the point between every single reference to it ?
I ask this to find out wether the following leaks or not:
Trigger 2
1 Set Temp_Point = (Event Response - Target point of Ability being cast.)
2 Unit - Create 1 Footman for Player 1 (Red) at Temp_Point
3 Unit - Create 1 Footman for Player 2 (Blue) at Temp_Point
4 Point - Remove Temp_Point
PS: The Remove Point function comes from WEU