I tested my game with some friend. When i was the host everything was smooth for me and he had delayment. When he was host he dident had delayment anymore, but I had.
Is that normal when having a system that runs every 0.03 sec and settings Heights and locations of (in my tested cases) 3 units?
Or is the problem in a bug in my map?
Is that normal when having a system that runs every 0.03 sec and settings Heights and locations of (in my tested cases) 3 units?
Or is the problem in a bug in my map?