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Hey guys, one question. How to make player units (any player from 1 to 12, meaning not Neutral Hostile nor Neutral Passive) award bounty to the killer?
Floating Text - Create floating text that reads **** above (Dying unit) with Z offset 1.00, using font size 9.00, color (99.00%, 95.00%, 40.00%), and 35.00% transparency
Player - Add **** to (Owner of (Killing unit)) Current gold
Floating Text - Set the velocity of (Last created floating text) to 45.00 towards 90.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Show (Last created floating text) for (All players)
Like this?
You can store unit killing bounty in variables and stuff like that.
Make an Event with Map Initialization and then an action with Player - Turn player flag on/off and turn the flag on for the players you want to give bounty. When you have done this, you can change the gold awarded in the Object Manager
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