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Hi Guys! I created two teams group for my map. But, I dont want to see Player 1(Computer) and Player 7(Computer) in the beginning screen. I marked them in the photos.
Long answer:
You can simply not define a computer player, and then use triggers to set name, color, alliances on a "missing" player like you would with any other.
However, there are some differences in the default AI behaviour for computer and non-computer players. I don't remember the exact details, so you might have to look around for that.
If you *really* want to mess with the player menus there's actually a way but it's so much not worth it in my opinion, you'd have to replace "UI\FrameDef\Glue\PlayerSlot.fdf" with your own version and modify the part that starts with:
Code:
Frame "FRAME" "PlayerSlot" {
Height 0.025,
To suit your needs... and that's where my knowledge about it ends, I've done it once to move the Handicap menu to make it show before the Team menu.
An easier thing to do would be changing the actual computer names shown in those menus, those are in "UI\FrameDef\GlobalStrings.fdf":
One thing to note is that this method most likely only works with MPQs, I've never tried doing this with a map. Changing any of this stuff, even if it worked, also means your map could break from patches way easier (even though Blizzard doesn't change this stuff frequently, if at all).
I created creeps like dotA or like other Moba game maps. İf I changed user controller to none, all monsters of ''none'' controller units attacked my units. I am allied of Player 1 and other team allied of Player 7.
But Thank you...
I created creeps like dotA or like other Moba game maps. İf I changed user controller to none, all monsters of ''none'' controller units attacked my units. I am allied of Player 1 and other team allied of Player 7.
But Thank you...
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