- Joined
- Jul 10, 2007
- Messages
- 2
This is my first post, and ive searched the forum for a solution but didnt find anything. forgive me if im reposting.
I'm working on a map where you play a unit with no attacking capability. He summons different units who fight for him and react generally to his commands, instead of giving the player full control over the summons.
I needed them to be uncontrolled by the player, and since theres no work around to the locust issue, i decided to put the summons as an allied player.
The spawn spell uses channel, requires a ground point, and calls a trigger to create 1 unit for player 2 at that point.
When I issue a command for the summoner, such as move to, the command is duplicated for all units controlled by player 2. It works fine for a while, but after a few commands, the summoned unit runs back to its spawn point. I can issue more commands, but after it follows them, it returns to its spawn point again.
Any ideas on whats going on??
I'm working on a map where you play a unit with no attacking capability. He summons different units who fight for him and react generally to his commands, instead of giving the player full control over the summons.
I needed them to be uncontrolled by the player, and since theres no work around to the locust issue, i decided to put the summons as an allied player.
The spawn spell uses channel, requires a ground point, and calls a trigger to create 1 unit for player 2 at that point.
When I issue a command for the summoner, such as move to, the command is duplicated for all units controlled by player 2. It works fine for a while, but after a few commands, the summoned unit runs back to its spawn point. I can issue more commands, but after it follows them, it returns to its spawn point again.
Any ideas on whats going on??