Okay, so I'm working on this trigger and it seems completely right to me, but when I test it out, it doesn't work right at all.
My map is an AoS type map and there are outposts.
The outposts will be abled to hire groups of mercenaries to help push lanes.
I have it so that the computers control the outposts but have shop sharing on and sell certain units.
When you purchase a group it's supposed to put a group of units down and then they go along and push.
Here's my trigger:
Someone help me please?
My map is an AoS type map and there are outposts.
The outposts will be abled to hire groups of mercenaries to help push lanes.
I have it so that the computers control the outposts but have shop sharing on and sell certain units.
When you purchase a group it's supposed to put a group of units down and then they go along and push.
Here's my trigger:
-
Events
- Unit - A unit Sells a unit
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Sold unit)) Equal to Overlord
-
Then - Actions
- Unit - Change ownership of (Sold unit) to Player 1 (Red) and Change color
- Unit - Create 2 Bloodfiend for Player 1 (Red) at (Position of (Sold unit)) facing Default building facing degrees
- Unit - Create 2 Eredar Sorcerer for Player 1 (Red) at (Position of (Sold unit)) facing Default building facing degrees
- Unit - Create 1 Fel Stalker for Player 1 (Red) at (Position of (Sold unit)) facing Default building facing degrees
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Sold unit)) Equal to Elder Voidwalker
-
Then - Actions
- Unit - Change ownership of (Sold unit) to Player 1 (Red) and Change color
- Unit - Create 2 Voidwalker for Player 1 (Red) at (Position of (Sold unit)) facing Default building facing degrees
- Unit - Create 3 Lesser Voidwalker for Player 1 (Red) at (Position of (Sold unit)) facing Default building facing degrees
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Spider
-
Then - Actions
- Unit - Change ownership of (Sold unit) to Player 1 (Red) and Change color
- Unit - Create 2 Spitting Spider for Player 1 (Red) at (Position of (Sold unit)) facing Default building facing degrees
- Unit - Create 2 Spider for Player 1 (Red) at (Position of (Sold unit)) facing Default building facing degrees
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Someone help me please?