- Joined
- May 18, 2013
- Messages
- 127
Edit: Uploaded to map section Custom Race: Cult of the Flesh Weavers. Thank you evevyone for your help.
Hello there, fellow hivers. I'd want to ask if anyone would be willing to play test this map. When I play maps, I tend to play defensively and stick to the same few units. I request that you stress-test it. Run roughshod over and look for exploits. Please leave a comment if you have any recommendations for possible adjustments, such as stats, abilities, and so on.
Credits and images will be added to the description upon uploading to the map section.
The Roster:
Initial defenses:
Strengths:
Weaknesses:
Misc:
Natural Hostile\Passive
1.0 Uploaded to Map Development
Bugs Fixes:
Bugs Fixes:
Tier 1 Primary structure. Provides 12 food. Receive gathered lumber and gold.
Trains:
- Flagellant: These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus.
Has the Gather Resources, Build and Repair abilities. Can learn Steel Sutures and Field Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
Upgrades:
- Backpack
Ability:
- Release Malformed: Summons 2 Malformed Bandits to fight for you. Has a 35 second duration
Provides 10 food, which increases the maximum number of units that can be trained.
Defensive structure. Attacks land and air units.
Serves as a drop-off point for harvested lumber. Contains upgrades for improved damage, armor and harvesting.
Research:
Contains research for abilities and powerful upgrades.
Research:
Creates a shop with purchasable items. The items available depend upon what level of upgrade your Hideaway has (Hideaway, Refuge, or Asylum) and which buildings you have.
Purchasable Items:
Ability:
- Overwatch: Uses its telescope to watch a 900-radius area of the map revealing the terrain and detecting invisible units. Has a 30 second duration.
Summons Heroes. Revives slain Heroes.
Summons:
Fallen Baroness: Strength Hero, exceptional at general combat and AoE damage. Can learn Heart Strike, Blood Boil, Hemostasis, and Relish in Blood. Attacks land units.
Flayed Man: Intelligence Hero, adept at crowd control and debuffs. Can learn Flay Alive, Inflict Fear, Horrific Appearance and Summon Beholder. Attacks land and air units.
Butcher: Agility Hero, exceptional at killing individual units and good at supporting nearby friendly troops. Can learn Healing Spray, Hot-pot, Fetid Blades, and Gluttony. Attacks land units.
Primary troop production building.
Trains:
- Grotesques: Their heavy, decaying bulk, stitched together from the remains of humans and swine, makes them effective meat shields.
Can learn Necrophagia and Steel Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
- Abhorrents: Sewn together from the remains of people and vultures. While bird bones are delicate, they make excellent projectiles.
Can learn Necrophagia, Steel Sutures, and Homing Projectile abilities. Can gain the Relentlessness upgrade. Attacks land and Air units.
- Harpy Vultures: A powerful, agile raptor that can tear apart prey with its formidable claws and sharp beak.
Can learn the Necrotic Mutation ability. Attacks air units.
Research:
Tier 2 Primary structure. Provides 12 food. Receive gathered lumber and gold.
Trains:
- Flagellant: These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus.
Has the Gather Resources, Build and Repair abilities. Can learn Steel Sutures and Field Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
Upgrades:
- Backpack
Ability:
- Release Malformed: Summons 2 Malformed Bandits and 2 Malformed Brigands to fight for you. Has a 35 second duration
Spellcaster production building.
Trains:
- Giant Bats: Experiments have artificially increased the size of these swift flying creatures, consequently improving their innate powers proportionally as well.
Has the True Sight ability. Can gain the Sonar ability.Attacks land and air units.Has Ultravison. Regenerates hit-points at night.
- Undertakers: These ostracized gravediggers have a Fascination with death. The environment of their work has left them tainted with necrotic energies warping their perceptions of life and morality. Many have sought the dark arts of Necromancy in secret.
Dark spellcaster. Has the Dear One Ability. Can initially cast Bone Armor. Can learn Bone Explosion and Bone Spear abilities. Attacks land and air units.
- Witch-Hags: Horrible witches of wicked intent and ancient origin, they are dark fey that take on the forms of ugly old women tied to foul magic and often appear in malevolent fairy tales and nightmares.
Supporting spellcasters. Can initially cast Concoction. Can learn Summon Flame Skulls, Hex and Ethereal Form abilities. Ethereal Form learns to cast Disenchant, instead of Summon Flame Skulls. Attacks land and air units.
Research:
Mechanical troop production building.
Trains:
- Corpse Carts: These Wagons are made of rotted wood, rusted metal and diseased flesh, heaped with writhing body parts for the cult’s monstrosities.
Has the Gather Corpses and Exhume Corpses abilities. Can learn Necrotic Aura ability. Can gain the Organized Corpses upgrade. No Attack. Initially holds 4 Corpses. Generates a corpse every 60 seconds.
- Trebuchets:An evolution of mangonel and catapults, the siege engine is capable of lobbing rotting remains to devastate enemy units at ranges its predecessors couldn't meet.
Has the Unpack, Attack Range Indicator and Stakes abilities. Can gain the Reinforced Stakes and Iron Stakes upgrades.
Unpack to Attack land units and deploy stakes. Has a minimum range of 500 and a Maximum range of 2000.
- Wickermen: Vast golems made of brush and dry hay possess razor-sharp metal claws that can pierce plate armor and shred flesh from Bone. Creatures can be sacrificed by being burned alive inside the golem.
Has the Imprison ability. Can learn Burning Man ability. Attacks land units.Imprisons 1 unit.
Research:
Tier 3 Primary structure. Provides 12 food. Receive gathered lumber and gold.
Trains:
- Flagellant: These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus.
Has the Gather Resources, Build and Repair abilities. Can learn Steel Sutures and Field Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
Upgrades:
- Backpack
Ability:
- Release Malformed: Summons 3 Malformed Bandits and 3 Malformed Brigands to fight for you. Has a 35 second duration
Elite production building.
Trains:
- Nosferatus: Artificially created vampire, with exceptional agility, toughness, and magic. Their insatiable need for others' essence inspires terror in those encountering them.
Has the Blood Bond and Hypnosis abilities. Can gain the Vampiric Blood Bloodline and Vampyric Blood Bloodline upgrades. Attacks land units.
Research:
Order Abby: Mercenary Camp
Creeps:
- Order Conscript: Light melee unit. Has the Defend ability. Attacks land units.
- Order Soldier: Light melee unit. Has the Defend and Critical Strike abilities. Attacks land units.
- Order Sergeant: Medium melee unit. Has the Defend, Critical Strike and Evasion abilities. Attacks land units.
- Order Crusader: Heavy melee unit. Has the Endurance Aura, Divine Shield and Holy Light abilties. Attacks land units.
- Order Huntsman: Light ranged unit. Has the Berserk Ability. Attacks land and air units.
- Order Watchman: Medium ranged unit. Has the envenomed bolts ability. Attacks land and air units.
- Order Oracle: Medium magic ranged unit. Has the Abolish Magic, Faerie Fire and Rejuvenation abilities. Attacks land and air units.
- Order Questioner: Heavy magic ranged unit. Has the Vampiric Aura, Raise Dead, Cripple and Charm abilities. Attacks land and air units.
Altar of Blood: Hero Tavern
- Headless Horseman: Warrior Hero. Can learn Nightmare Bomb, Pumpkin Monster, Unholy Aura, and The Great Pumpkin. Attacks land units.
Credits and images will be added to the description upon uploading to the map section.
-Custom Race: Cult of the Flesh Weavers-
Made with Reforged: Classic graphics. This is an edit of the melee map Harvest Moon to include The Cult of the Flesh Weavers as a playable race.
To play The Flesh Weaver Cult, select Orc and click Yes at the start of the map.
Made with Reforged: Classic graphics. This is an edit of the melee map Harvest Moon to include The Cult of the Flesh Weavers as a playable race.
To play The Flesh Weaver Cult, select Orc and click Yes at the start of the map.
The Roster:
- 3 Faction Heroes
- 11 Main Units
- 2 Alternate Units
- 5 Summoned Units
- 13 Buildings
- 45 Abilities
- 23 Upgrades
Initial defenses:
- Summonable defenders.
- Watch Tower: Defense building
Strengths:
- Powerful upgrades.
- Good Damage Resistance.
- Gains bonuses and empower spells with corpses.
Weaknesses:
- Some Corpse Reliance.
- Lower DPS.
- Requires unit composition.
Misc:
- Units are classified as undead.
- Human Construction Style
- Human Resource Collection
- Workers can heal as well as repair
Natural Hostile\Passive
- 1 Tavern Hero
- 10 Creeps Types
Changelog
Tier 1
Tier 2
Tier 3
Natural
1.0 Uploaded to Map Development
Bugs Fixes:
- The map description now states “To play as the Flesh Weaver Cult, select Orc…” (Originally this was played through the Human race)
- Flagellants now has Acolyte soundset; Hog Pen has Pigform soundset, Charnel House has Crypt soundset; Sepulture has Temple of the damned soundset.
- Flagellants can now power build and repair.
- Giant Bats misspellings are corrected.
- Victory trigger restored. (Was missing from Melee Initialization)
- Headless Horseman now has a limit of 1. (Forgot to set its limit via trigger.)
- Witch-Hags’ Summon Flameskull now requires an upgrade. (Check Dependencies was set to False.)
- Nosferatu’s Hypnosis ability causes a crash? (This seems to be inconsistent. I had it happen once during a play test early in development. Didn’t have it happen to me in another.)
- Baroness’s Blood Boil now applies correctly.
- Sonar, Concoction, Disenchant, Hypnosis, Inflict Fear, Hot-pot, and Gluttony abilities have new visual effects
- Added Information tabs in quest log
Flagellants: Builder, Gather, and Early Healer.
- Field Sutures Hitpoints restoration increased from 1.5 to 5.0.
- Field Sutures Cooldown was increased from 0.66 to 1.5.
- Removed undead classification (Was preventing power repair/build)
Grotesque: Tank
- Hit Points increased from 600 to 800.
- Base Damage reduced from 11 to 10.
- Number of Damage Dice reduced from 2 to 1.
- Number of Dice Sides increased from 2 to 3.
- Defense Base increased from 2 to 3.
- Gold Cost increased from 160 to 175.
- Build Time increased from 28 seconds to 30.
Abhorrent: Ranged Assault / Anti Air
- Prioritize Ability removed. (Reduce mico and needed the icon slot for Fleshweaver ability)
- Hit Points Reduced from 535 to 490.
- Attack Cooldown reduced from 2.0 to 1.9.
- Number of Damage Dice increased from 1 to 2.
- Number of Dice Sides reduced from 4 to 3.
- Gold Cost reduced from 205 to 195.
- Build Time increased from 22 seconds to 25.
Wickermen: Melee DPS
- Imprison Ability now requires an upgrade.
- Imprison Ability now has 20 second cooldown.
- Burning Man Ability self damage reduced from 10 to 5.
- Hit Points Reduced from 1175 to 650. (Changed to reduce overlap with Grotesque)
- Attack Cooldown reduced from 1.9 to 1.75.
- Damage Base reduced from 32 to 30.
- Number of Dice Sides increased from 7 to 10.
- Defense Base reduced from 2 to 0.
- Gold Cost reduced from 240 to 220.
- Lumber Cost reduced from 70 to 60.
- Requirement changed from Asylum to Refugee, Saw Mill and Butchery
Undertakers: Offensive\Corpse based spellcaster
- Bone Spear ability damage reduced from 75 to 35.
- Bone Spear ability cooldown increased from 7 to 10 seconds.
- Bone Spear ability mana cost increased from 100 to 135.
- Zombie Brides spawned by the dear one ability are now affected by Exhumed Melee Weapons and Intermediate Reanimation upgrades.
Witch-Hag: Support Caster
- Concoction ability Restored Hit-points increased from 100 to 150.
- Concoction ability heal duration increased from 5 to 6 seconds.
- Added “Flameskulls summoned by this unit are dispelled.” to Ethereal Form ability tooltip.
- Disenchant ability damage dealt to summoned units reduced from 250 to 200
Corpse Carts: Support
- Generated corpse type changed to Abhorrent.
Nosferatu: Elite melee/healer
- Hypnosis ability no longer requires the Vampyric Bloodline upgrade.
- Blood Bond ability no longer requires the Vampiric Bloodline upgrade.
- Life Steal increased from 10% to 30%.
Release Malformed: Summoned Defenders
- Malformed Bandits are now affected by Exhumed Melee Weapons and Intermediate Reanimation upgrades.
- Malformed Brigands are now affected by Exhumed Ranged Weapons and Intermediate Reanimation upgrades.
Watch Tower: Defense building
- Changed projectile art
Hog Pen: Food Production
- Now has create corpse ability; Create 1 Grotesque corpse every 60 seconds
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.
- Peasants, Peons, Acolytes, Flagellants - Pillage
- Footmen, Grunts, Ghouls, Huntress’ and Grotesques - 5 bonus damage.
- Rifleman, Troll Headhunter, Crypt Fiend, Archer, Abhorrents - Bonus attack speed 20%
- Knight, Tauren Warrior, Abomination, Druid of the Claw, Nosferatus - Bonus health 150
- Mortar Team, Wolf Raider - 25% extra damage to buildings
- Priest, Witch Doctor, Necromancer, Witch-Hags - 3 bonus Hitpoint Regeneration
- Sorceress, Shaman, Druid of the Talon, Undertakers - 100% bonus Mana Regeneration
- Spell Breaker, Spirit Walker, Dryad - 50% Spell Resistance
- Creeps - Bonus health 50
Bugs Fixes:
- Imprison Ability upgrade is now researchable from Corpse Silo.
Grotesque: Tank
- Number of Damage Dice reverted from 1 to 2.
Abhorrent: Ranged Assault / Anti Air
- Attack Cooldown reduced from 1.9 to 1.8.
- Base Damage increased from 15 to 16.
Nosferatu: Elite melee/healer
- Hit Points increased from 900 to 1100.
Trebuchet: Long-range siege weaponry
- Unpack ability cooldown reduced from 15 to 0 seconds.
Tier 1 Primary structure. Provides 12 food. Receive gathered lumber and gold.
Trains:
- Flagellant: These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus.
Has the Gather Resources, Build and Repair abilities. Can learn Steel Sutures and Field Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
Upgrades:
- Backpack
Ability:
- Release Malformed: Summons 2 Malformed Bandits to fight for you. Has a 35 second duration
Provides 10 food, which increases the maximum number of units that can be trained.
Defensive structure. Attacks land and air units.
Serves as a drop-off point for harvested lumber. Contains upgrades for improved damage, armor and harvesting.
Research:
- Exhumed Melee Weapons, Exhumed Imbued Melee Weapons and Exhumed Cursed Melee Weapons
- Exhumed Ranged Weapons, Exhumed Imbued Ranged Weapons and Exhumed Cursed Ranged Weapons
- Intermediate Reanimation, Advanced Reanimation and Master Reanimation
- Improved Lumber Harvesting and Advanced Lumber Harvesting
Contains research for abilities and powerful upgrades.
Research:
- Field Sutures
- Steel Sutures
- Discarded Parts
- Relentlessness
- Organized Corpses
Creates a shop with purchasable items. The items available depend upon what level of upgrade your Hideaway has (Hideaway, Refuge, or Asylum) and which buildings you have.
Purchasable Items:
- Potion of Invisibility
- Lesser Clarity Potion
- Scroll of Speed
- Potion of Healing
- Potion of Mana
- Scroll of Town Portal
- Vampiric Potion
- Orb of Slow
Ability:
- Overwatch: Uses its telescope to watch a 900-radius area of the map revealing the terrain and detecting invisible units. Has a 30 second duration.
Summons Heroes. Revives slain Heroes.
Summons:
Fallen Baroness: Strength Hero, exceptional at general combat and AoE damage. Can learn Heart Strike, Blood Boil, Hemostasis, and Relish in Blood. Attacks land units.
Flayed Man: Intelligence Hero, adept at crowd control and debuffs. Can learn Flay Alive, Inflict Fear, Horrific Appearance and Summon Beholder. Attacks land and air units.
Butcher: Agility Hero, exceptional at killing individual units and good at supporting nearby friendly troops. Can learn Healing Spray, Hot-pot, Fetid Blades, and Gluttony. Attacks land units.
Primary troop production building.
Trains:
- Grotesques: Their heavy, decaying bulk, stitched together from the remains of humans and swine, makes them effective meat shields.
Can learn Necrophagia and Steel Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
- Abhorrents: Sewn together from the remains of people and vultures. While bird bones are delicate, they make excellent projectiles.
Can learn Necrophagia, Steel Sutures, and Homing Projectile abilities. Can gain the Relentlessness upgrade. Attacks land and Air units.
- Harpy Vultures: A powerful, agile raptor that can tear apart prey with its formidable claws and sharp beak.
Can learn the Necrotic Mutation ability. Attacks air units.
Research:
- Necrophagia
- Homing Projectile
- Necrotic Mutation
Tier 2 Primary structure. Provides 12 food. Receive gathered lumber and gold.
Trains:
- Flagellant: These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus.
Has the Gather Resources, Build and Repair abilities. Can learn Steel Sutures and Field Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
Upgrades:
- Backpack
Ability:
- Release Malformed: Summons 2 Malformed Bandits and 2 Malformed Brigands to fight for you. Has a 35 second duration
Spellcaster production building.
Trains:
- Giant Bats: Experiments have artificially increased the size of these swift flying creatures, consequently improving their innate powers proportionally as well.
Has the True Sight ability. Can gain the Sonar ability.Attacks land and air units.Has Ultravison. Regenerates hit-points at night.
- Undertakers: These ostracized gravediggers have a Fascination with death. The environment of their work has left them tainted with necrotic energies warping their perceptions of life and morality. Many have sought the dark arts of Necromancy in secret.
Dark spellcaster. Has the Dear One Ability. Can initially cast Bone Armor. Can learn Bone Explosion and Bone Spear abilities. Attacks land and air units.
- Witch-Hags: Horrible witches of wicked intent and ancient origin, they are dark fey that take on the forms of ugly old women tied to foul magic and often appear in malevolent fairy tales and nightmares.
Supporting spellcasters. Can initially cast Concoction. Can learn Summon Flame Skulls, Hex and Ethereal Form abilities. Ethereal Form learns to cast Disenchant, instead of Summon Flame Skulls. Attacks land and air units.
Research:
- Sonar
- Undertaker Adept Training and Undertaker Master Training
- Witch-Hag Adept Training and Witch-Hag Master Training
- Etherealness
Mechanical troop production building.
Trains:
- Corpse Carts: These Wagons are made of rotted wood, rusted metal and diseased flesh, heaped with writhing body parts for the cult’s monstrosities.
Has the Gather Corpses and Exhume Corpses abilities. Can learn Necrotic Aura ability. Can gain the Organized Corpses upgrade. No Attack. Initially holds 4 Corpses. Generates a corpse every 60 seconds.
- Trebuchets:An evolution of mangonel and catapults, the siege engine is capable of lobbing rotting remains to devastate enemy units at ranges its predecessors couldn't meet.
Has the Unpack, Attack Range Indicator and Stakes abilities. Can gain the Reinforced Stakes and Iron Stakes upgrades.
Unpack to Attack land units and deploy stakes. Has a minimum range of 500 and a Maximum range of 2000.
- Wickermen: Vast golems made of brush and dry hay possess razor-sharp metal claws that can pierce plate armor and shred flesh from Bone. Creatures can be sacrificed by being burned alive inside the golem.
Has the Imprison ability. Can learn Burning Man ability. Attacks land units.Imprisons 1 unit.
Research:
- Necrotic Aura
- Reinforced Stakes and Iron Stakes
- Burning Man
Tier 3 Primary structure. Provides 12 food. Receive gathered lumber and gold.
Trains:
- Flagellant: These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus.
Has the Gather Resources, Build and Repair abilities. Can learn Steel Sutures and Field Sutures abilities. Can gain the Relentlessness upgrade. Attacks land units.
Upgrades:
- Backpack
Ability:
- Release Malformed: Summons 3 Malformed Bandits and 3 Malformed Brigands to fight for you. Has a 35 second duration
Elite production building.
Trains:
- Nosferatus: Artificially created vampire, with exceptional agility, toughness, and magic. Their insatiable need for others' essence inspires terror in those encountering them.
Has the Blood Bond and Hypnosis abilities. Can gain the Vampiric Blood Bloodline and Vampyric Blood Bloodline upgrades. Attacks land units.
Research:
- Vampiric Blood Bloodline
- Vampyric Blood Bloodline
Order Abby: Mercenary Camp
Creeps:
- Order Conscript: Light melee unit. Has the Defend ability. Attacks land units.
- Order Soldier: Light melee unit. Has the Defend and Critical Strike abilities. Attacks land units.
- Order Sergeant: Medium melee unit. Has the Defend, Critical Strike and Evasion abilities. Attacks land units.
- Order Crusader: Heavy melee unit. Has the Endurance Aura, Divine Shield and Holy Light abilties. Attacks land units.
- Order Huntsman: Light ranged unit. Has the Berserk Ability. Attacks land and air units.
- Order Watchman: Medium ranged unit. Has the envenomed bolts ability. Attacks land and air units.
- Order Priest: Light magic ranged unit. Has the Heal ability. |n Attacks land and air units.
- Order Conjurer: Light Magic ranged unit. Has the Frost Bolt and Frost Armor abilities. Attacks land and air units.
- Order Oracle: Medium magic ranged unit. Has the Abolish Magic, Faerie Fire and Rejuvenation abilities. Attacks land and air units.
- Order Questioner: Heavy magic ranged unit. Has the Vampiric Aura, Raise Dead, Cripple and Charm abilities. Attacks land and air units.
Altar of Blood: Hero Tavern
- Headless Horseman: Warrior Hero. Can learn Nightmare Bomb, Pumpkin Monster, Unholy Aura, and The Great Pumpkin. Attacks land units.
Attachments
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