lets do a review of a review(jakeZinc review) in a friendly way, please nobody take nothing hard and serius, is just my point of view
Title Idea: 4/5 Not aplicable, plaguelands is an existing area of wc3 or just a simple mix of plague...lands,(edit), judge maps for the title doesnt have relation with wc3 editor skills category deleted
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Map Idea: 5/5 i will reduce 2 point to a 3/5, because i think is not for a 5/5, the general design such neutral building use, 96x96 can have more neutral buildings, the water bites game play, thats a double sharp sword
the design is similar to
http://www.hiveworkshop.com/forums/maps-564/deathmist-bog-239029/?prev=d=list&r=20&t=51
http://www.hiveworkshop.com/forums/maps-564/black-morass-234758/?prev=t=51&r=20&d=list&page=3
im not acusing of nothing,maps arent equal,but similar maps are very common ( like sunken ruins with the temple in the midle)also, bases have only one way of attack, no backs or flanks, two ramps enough separated will be more interesting by the sacrifice of a litle of deep water
just saying that the layout is not like discover the gunpowder
also this is a 64x64 map, with same tile set and has more neutral buildings
http://www.hiveworkshop.com/forums/...237764/?prev=t=51&r=20&d=list&status=a&page=2
Remixer map = 9 neutral buildings for a 64x64 map
Hell master map = 7 neutral buildings for 96x96 map
(edit) what i want to state is, that neutral buildings seems few to me for a 96x96 map
1 market, 1 mercenary camp,1 tavern, 4 gold mines, i think for a 96x96 map, it can have more, i think water bites much game play, also 1 market, it will be an early rush from both players in the only market
so 3/5
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ScreenShots: 5/5 "not aplicable", submit nice screeen in HQ depends on the quality of the game set and the experience with bbcods/ size, jpg,png files, not relation with wc3 editor skills, category deleted
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Creep's Populations: 4/5 Creep amount is ok but, loot system(all creeps loot isnt good,see blizard maps is one or 2,the main creeps, the low doesnt loot), simetry and position can be improved
the mercenary camp creep should have one more unit (camps should have 1 main unit and 2 company at least,
gold mines are restricted with others creeps camps that are in the road
3/5
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Player's Locations: 5/5 for a 1 vs 1 map player location is not merit, if we talk for a 12 player map then so that will be something to be proud, category deleted
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Doodads: 5/5
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Terrains: 5/5
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Fog: 5/5
this 3 can be merged in one the general enviroment, fog is almost a really insignificant variable,
general enviroment 3/5 or 4/5 but not 5/5, i will give a 3/5(edit) water part seems flat and main bases should have more tile, waterfalls can have more quality by make a continue with another water part or make waterfall composed by a chain of waterfalls and get high efect, the south waterfalls appear from the earth(doesnt look nice), and those neutral buildings (merc camp and market) under waters looks ugly and silly (who will put a building in the water, and they arent naga or murguls so thats my point, i sugest to rise the terrain a little there, i think it wont hurt.
Edited
well, maybe the trees in the center can be of northrend, but all northrend in the expanding bases...mmm, maybe mix them will look better , i mean 5 felwood trees / 1 northrend tree
or just 1 or two isolated and all the map with felwood trees.
,
3/5 will be ok (edit even if i reduce it from 4/5 3/5 the final taunt changes from 3,3 to 3 so in the end by math is the same ... meh reduce aplied)
jakeZinc Final Total Rating: 9.5/10
my final count is
3/5(map idea) +
3/5(creeps) +
3/5 (general enviroment) /3
= 10/3 thats a
3/5 or a
6/10
still
Vote for Approval!
deicated to SeedinAethyr, the wall of text reviewer
well see ya people
mistake = to learn or something like that
and maybe all this wall of text is a HUGE mistake from my part XD so again dont take it hard and serius
not the first time i fail in a review, alert failure is posible caution is advised XD
PD: now that you changed the fountain for the tavern, you can just rush the enemy if you go straigth to the enemy base, and do the NE bug, the tower thing, the militia stuff, i prefer the fountain and maybe taverns in other parts