Hello it's Pekisa7. I need the help with the plague spreader quest. I need when the plague spreader plagues the 3 towns standing on the first circle then the second and then the third and when the 3 timers expire you have completed the quest. I already created the circles and the plague animations and everything. And when you put the plague spreader on the first circle in the middel of the map and when the timer is finished the blight shows on the second circle and the circle dissapears. I don't know why is that. I just need help when those three timers expire you completed the quest. Can you guys help me with that? Best regards from Pekisa7. Here are also the triggers:
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Plague The Town Completed
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Events
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Conditions
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Timers_Expired Equal to 3
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Actions
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Trigger - Turn off Plague The Town Completed <gen>
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Sound - Setup all volume channels for speech
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Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play The_dead_rise_like_an_unstoppable_tide <gen> and display The villages are pl.... Modify duration: Add 0.00 seconds and Wait
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Wait (Length of The_dead_rise_like_an_unstoppable_tide <gen>) seconds
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Sound - Reset all volume channels to 100%
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Trigger - Run Plague The Town <gen> (checking conditions)
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-------- Update the quest --------
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Quest - Mark PlagueTheTownQuest as Discovered
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Quest - Mark PlaugeTheTownQuestReq1 as Completed
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Quest - Mark PlagueTheTownQuestReq2 as Completed
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Quest - Mark PlagueTheTownQuest as Completed
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-------- Display a quest message --------
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Quest - Display to (All players) the Quest Completed message: |cff808000OPTIONAL ...
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First Timer
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Events
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Time - PlagueTimer expires
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Conditions
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Actions
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Trigger - Turn off First Timer <gen>
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Set Timers_Expired = (Timers_Expired + 1)
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Second Timer
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Events
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Time - PlagueTimer02 expires
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Conditions
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Actions
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Trigger - Turn off Second Timer <gen>
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Set Timers_Expired = (Timers_Expired + 1)
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Third Timer
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Events
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Time - PlagueTimer03 expires
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Conditions
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Actions
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Trigger - Turn off Third Timer <gen>
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Set Timers_Expired = (Timers_Expired + 1)
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